Kompass
Für The Legend of Zelda auf dem Nintendo Entertainment System (NES).
Aus der Anleitung
Zeigt, wo im Labyrinth das Triforce liegt.
Aus der japanischen Anleitung übersetzt.
Gegenstand
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| Art | Gegenstände |
|---|---|
| Englischer Name | Compass |
| Japanischer Name | コンパス |
Offizielles Artwork

Aus den offiziellen Büchern
The map shows the whole shape of a labyrinth, and the compass shows where the Triforce is in that labyrinth.
The map shows the whole shape of a labyrinth, and the compass shows where the Triforce is in that labyrinth.
Link can discover the entire layout of the labyrinths with this map, and by using the compass he can find out where the Triforce fragments are hidden within the labyrinths.
A compass directs you to "Triforce". Like maps, the compasses await you in the mazes so look for them! It will be a double advantage if you find both a compass and a map.
Take it and you learn roughly where the room with that labyrinth's Triforce is.
It tells you where the labyrinth's exit is, that is, where the Triforce is. Once you have it, the exit glows pink.
The Compass shows where the Triforce is, and the Map shows the whole labyrinth. Each works only inside its own labyrinth.
The Compass is handy used together with the Map. With the Compass you can tell exactly where the Triforce is.
It tells you where the Triforce is in each labyrinth. Its position is shown in red on the radar.
Treasures that only help Link. The Map shows the whole shape of the labyrinth, and the Compass shows where the Triforce is inside it. You can manage without them, but you are always better off having them!
Every labyrinth has one somewhere. Take it and you know where the Triforce is. Used together with the Map, it makes clearing the labyrinth easier.
It shows where the Triforce is hidden in the labyrinth. Like the Map, the Compass is somewhere in each labyrinth, so look for it. With both the Map and the Compass, you are unstoppable!
Labyrinthe
Erste Quest
Zweite Quest
Rot: der Raum mit dem Gegenstand. Grün: der Eingang.
Wofür es gut ist
Jedes Level hat einen eigenen Kompass. Er markiert auf der Karte des Levels einen Raum mit einem blinkenden Punkt, die Räume unten.
Erste Quest
Zweite Quest
Rot: der Raum mit dem Gegenstand. Grün: der Eingang.