Zelda II The Adventure of Link is the sequel to The Legend of Zelda. It came out for the Famicom Disk System in Japan in 1987 and for the NES in Europe and North America in 1988. Princess Zelda lies under a sleeping spell, and Link crosses Hyrule to set the six crystals in the statues of six palaces and reach the Triforce of Courage in the Great Palace.
The overworld is seen from above, and towns, palaces, and battles from the side. Defeated enemies give experience points, which raise Link's attack, magic, and life, and the wise men of the towns teach eight spells. 101Leafy researched the game for every number and line of text on this site.
Game facts
| Japanese title | リンクの冒険 |
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| System | NES (Famicom Disk System in Japan) |
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| Released | January 14, 1987 (Japan)
1988 (Europe and North America) |
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| Publisher | Nintendo |
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| Players | 1 |
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The story
AFTER GANON WAS DESTROYED,
IMPA TOLD LINK A SLEEPING
SPELL WAS CAST ON PRINCESS
ZELDA. SHE WILL WAKE ONLY
WITH THE POWER OF NO.3
TRIFORCE SEALED IN A PALACE
IN HYRULE. TO BREAK THE
SEAL,CRYSTALS MUST BE
PLACED IN STATUES IN 6
WELL GUARDED PALACES.
LINK SET OUT ON HIS MOST
ADVENTURESOME QUEST YET...
©1987 NINTENDO
The scroll after the title screen.
All 98 town messages by town and speaker, and the other screens