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Bombs

For The Legend of Zelda on the Nintendo Entertainment System (NES).

From the manual

The blast hurts nearby enemies and can open holes in walls. Each one picked up adds 4 to your stock, up to a limit (8 at first).

Translated from the Japanese manual.

Item

Bombs

KindEquipment
Japanese nameバクダン

Official art

Bombs, official art from ゼルダの伝説 取扱説明書
Bombs. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 23

From the official guides

Set one, and its powerful blast takes out enemies.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 23, 101Leafy's translation

Set one, and its powerful blast takes out enemies.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 17, 101Leafy's translation

Set one of these, and Link can overpower the enemy with the explosive blast.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 24

The blast of the bomb is deadly to your enemies. A bomb may appear when you beat an enemy. When you pick up a bomb, you actually get four bombs to use. You can have as many as eight bombs at one time at the beginning of the game. The merchants occasionally sell bombs, too.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 14

Blows away enemies and opens secret caves and holes. In the end you can carry up to 16.

ゼルダの伝説 (二見書房, 1986), p. 77, 101Leafy's translation

Bombs have a good deal of power, and the blast can kill weak monsters. At first you can only carry 8. Moblins often have them.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 9, 101Leafy's translation

When beating monsters doesn't give you any, or you need some right away, buy them in a merchant's cave. 4 for 20 Rupees. Very convenient.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 14, 101Leafy's translation

You can buy them, but they also sometimes appear when you defeat enemies.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 14, 101Leafy's translation

Besides defeating enemies, you need them to find hidden tricks.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 4, 101Leafy's translation

Besides blasting enemies, they can open holes in walls and rocks. Dodongo is beaten with ○○○○. Got it? At first you can only carry 8, but as the levels go on you get the chance to carry 12, then 16.

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 57, 101Leafy's translation

Set a Bomb and the blast blows enemies away. Each Bomb pickup adds four. At first you can only carry up to eight, though, so don't waste them.

ゼルダの伝説 (秋田書店, 1986), p. 19, 101Leafy's translation

The blast damages enemies. It also has an important use: blowing holes in rock walls and labyrinth walls. The drawback is that you can only carry a limited number at once.

ゼルダの伝説 (双葉社, 1986), p. 11, 101Leafy's translation

A strong weapon that beats enemies with a destructive blast. Use it after gathering the enemies in one place to get the most out of it. It works well together with other weapons too!

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 12, 101Leafy's translation

Land a good hit and one Bomb beats any enemy above ground. You also use them to blow holes in walls. The smart move is to get them from enemies instead of buying them.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 76, 101Leafy's translation

The force of the blast can beat enemies. They sometimes appear when you beat an enemy. Each pickup adds 4, and at first Link can carry up to 8 Bombs. Merchants sometimes sell Bombs too.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 8, 101Leafy's translation

Caves

Shop

Merchant

BUY SOMETHIN' WILL YA!

Overworld, First and Second Quest: 4 caves

Labyrinths

First Quest

Level 2

  • Room 30: Shows up once every enemy in the room is beaten
  • Room 63

Level 3

  • Room 74: Shows up once every enemy in the room is beaten
  • Room 91: Shows up once every enemy in the room is beaten
  • Room 105: Shows up once every enemy in the room is beaten

Level 5

  • Room 86: Shows up once every enemy in the room is beaten
  • Room 101

Level 6

  • Room 60: Shows up once every enemy in the room is beaten

Level 7

  • Room 11: Shows up once every enemy in the room is beaten
  • Room 12: Shows up once every enemy in the room is beaten
  • Room 27: Shows up once every enemy in the room is beaten
  • Room 104: Shows up once every enemy in the room is beaten
  • Room 105: Shows up once every enemy in the room is beaten
  • Room 108: Shows up once every enemy in the room is beaten
  • Room 122: Shows up once every enemy in the room is beaten

Level 8

  • Room 14: Shows up once every enemy in the room is beaten
  • Room 29: Shows up once every enemy in the room is beaten
  • Room 63: Shows up once every enemy in the room is beaten

Level 9

  • Room 17: Shows up once every enemy in the room is beaten
  • Room 22: Shows up once every enemy in the room is beaten
  • Room 35
  • Room 37: Shows up once every enemy in the room is beaten
  • Room 55: Shows up once every enemy in the room is beaten

Second Quest

Level 1

  • Room 71: Shows up once every enemy in the room is beaten

Level 2

  • Room 85: Shows up once every enemy in the room is beaten

Level 3

  • Room 59: Shows up once every enemy in the room is beaten
  • Room 75: Shows up once every enemy in the room is beaten

Level 5

  • Room 44: Shows up once every enemy in the room is beaten
  • Room 77: Shows up once every enemy in the room is beaten

Level 6

  • Room 19: Shows up once every enemy in the room is beaten
  • Room 100: Shows up once every enemy in the room is beaten

Level 7

  • Room 12: Shows up once every enemy in the room is beaten
  • Room 106: Shows up once every enemy in the room is beaten

Level 8

  • Room 29: Shows up once every enemy in the room is beaten
  • Room 90: Shows up once every enemy in the room is beaten

Level 9

  • Room 80: Shows up once every enemy in the room is beaten
  • Room 99: Shows up once every enemy in the room is beaten

Red: the item's room. Green: the entrance.

Dropped by enemies

12.2% per enemy beaten: the enemy drops something 104 times in 256, and this item is 3 of its 10 drops.

What it is for

Hits to beat it

Damage calculator for every enemy

A bomb blasts open the rock wall hiding a cave on these screens.

First Quest: 22 screens

Second Quest: 21 screens