Red Keese
For The Legend of Zelda on the Nintendo Entertainment System (NES).
Enemy
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| Kind | Enemy |
|---|---|
| Japanese name | 赤いキース (101Leafy's translation) |
Official art

From the official guides
Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.
Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.
Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.
The boomerang can beat it. It usually flutters around annoyingly, but it stops to rest now and then, so aim for that moment.
A plain bat that serves Vire. It is good at flying around and getting on your nerves. A weak monster that even the Boomerang can kill.
Its attack is weak, but its movements are hard to follow.
Vire is a demon like a boss of the bats, and Keese are plain bats. Stab a Vire with the sword and it splits into two Keese. Keese can be beaten with the Boomerang.
Keese are bats that fly around the labyrinths. The Vire is a demon that rules over the Keese. When you cut it, it becomes two Keese.
Bats that nest in the labyrinths. They also show up in secret rooms that hide treasure, and in passages.
The Vire is a mischievous little devil. Cut it and it becomes two Keese. The Keese hit fairly hard, so be careful. It works much like Zol and Gel.
The red ones are what a Vire turns into when it is hit. The blue ones are flying around from the start. Both are equally strong. You can't tell which it is, but each room has a boss, and beating it can make the rest vanish too.
Cut a Vire and it turns into two Keese!! The Vire is a demon that rules over the Keese. It is a little like the Zol and Gel.
Numbers
Hits to beat it
Wooden Sword1
White Sword1
Magical Sword1
Arrow1
Silver Arrow1
Bombs1
Blue Candle1
Red Candle1
Boomerang1
Magical Boomerang1
Magical Rod1
Magical Rod (magic)1
Hearts lost per touch
| No ring | ||
|---|---|---|
| 0.5 | 0.25 | 0.125 |
Damage calculator for every enemy
Drops
Drops nothing.
Where it appears
A struck Vire splits into two Red Keese, so they turn up in every Vire room, two for each Vire.
Labyrinths, First Quest
Level 4
- Room 18: 10 at once
- Room 32: 10 at once
- Room 48: 6 at once
- Room 49: 10 at once
- Room 80: 10 at once
- Room 97: 6 at once
- Room 98: 10 at once
Labyrinths, Second Quest
Red: rooms it is in. Green: the entrance.