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Blue Lynel

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Enemy

Blue Lynel

KindEnemy
Japanese name青いライネル (101Leafy's translation)

Official art

Blue Lynel, official art from ゼルダの伝説 取扱説明書
Blue Lynel. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 29

From the official guides

A guardian god that drives back anyone who comes near Death Mountain. Its attack is very strong, and the small shield cannot block the swords it shoots.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 29, 101Leafy's translation

A guardian god that drives back anyone who comes near Death Mountain. Its attack is very strong, and the small shield cannot block the swords it shoots.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 23, 101Leafy's translation

The guardian who attacks all those who come near Death Mountain. Watch out! He's pretty strong, and Link's little shield can't stop his sword.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 30

There are rascally devils that defeat those who come close to Death Mountain. Its offensive power is very strong. Lynel fights against Link with its sword but Link's shield is too small to block its sword. Unless Link has a magic shield, it's dangerous to fight with Lynel.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 17

The guardian of Death Mountain. It has the strongest attack of all the overworld enemies, and its sword beam hits very hard. Fight it while blocking with the Magical Shield.

ゼルダの伝説 (二見書房, 1986), p. 70, 101Leafy's translation

A guardian that drives off anyone who comes near Death Mountain. Its attacks are strong, and the small shield cannot block the beams it shoots from its sword. There are red and blue ones.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 7, 101Leafy's translation

The north of the overworld is crawling with Lynels. They throw swords at you, and the small shield cannot block them. Make sure you buy the Magical Shield.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 8, 101Leafy's translation

Very tough. Without the Magical Shield you can't block its attacks!

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 10, 101Leafy's translation

The guardian of Death Mountain, and the strongest of the overworld characters. The small shield can't stop the swords it throws, and getting hit does a lot of damage. A real nuisance!

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 48, 101Leafy's translation

The guardians of Death Mountain. They have very strong attacks, and the swords they throw at Link can't be blocked with the small shield. Fight them with great care.

ゼルダの伝説 (秋田書店, 1986), p. 26, 101Leafy's translation

There are red and blue ones. The blue is the strongest enemy above ground. They throw swords that the small shield can't block.

ゼルダの伝説 (双葉社, 1986), p. 17, 101Leafy's translation

The strongest enemy on the overworld. It lives on Death Mountain and attacks anyone who comes near: it is the guardian of Death Mountain. You need the Magical Shield to fight it. It won't go down easily!

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 20, 101Leafy's translation

A half-beast that guards the lands of Death Mountain, where Ganon lives. The hardest enemy above ground, with a very strong attack. You need the Magical Shield to block the swords it throws. The blue ones have more stamina than the red, so they are very tough.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 71, 101Leafy's translation

A guardian god that drives back anyone who comes near Death Mountain, and it hits very hard. It throws swords at Link, and the small shield can't block them.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 11, 101Leafy's translation

Numbers

Hits to beat it

Hearts lost per touch

No ringBlue RingRed Ring
210.5

What it throws

Only one shield stops it:

Damage calculator for every enemy

Drops

Drops something 104 times in 256 (40.6%). What it drops comes from these 10 slots in turn:

  • Bombs3 of 10 (12.2% per enemy beaten)
  • Rupee3 of 10 (12.2% per enemy beaten)
  • Clock1 of 10 (4.1% per enemy beaten)
  • Heart3 of 10 (12.2% per enemy beaten)

Where it appears

Overworld, First and Second Quest: 11 screens