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Blue Keese

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Enemy

Blue Keese

KindEnemy
Japanese name青いキース (101Leafy's translation)

Official art

Blue Keese, official art from ゼルダの伝説 取扱説明書
Blue Keese. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 34

From the official guides

Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 34, 101Leafy's translation

Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 28, 101Leafy's translation

Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 35

The boomerang can beat it. It usually flutters around annoyingly, but it stops to rest now and then, so aim for that moment.

ゼルダの伝説 (二見書房, 1986), p. 71, 101Leafy's translation

A plain bat that serves Vire. It is good at flying around and getting on your nerves. A weak monster that even the Boomerang can kill.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 22, 101Leafy's translation

Its attack is weak, but its movements are hard to follow.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 24, 101Leafy's translation

Controlled by Vire. You can defeat them with the Boomerang.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 30, 101Leafy's translation

Vire is a demon like a boss of the bats, and Keese are plain bats. Stab a Vire with the sword and it splits into two Keese. Keese can be beaten with the Boomerang.

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 50, 101Leafy's translation

Keese are bats that fly around the labyrinths. The Vire is a demon that rules over the Keese. When you cut it, it becomes two Keese.

ゼルダの伝説 (秋田書店, 1986), p. 50, 101Leafy's translation

Bats that nest in the labyrinths. They also show up in secret rooms that hide treasure, and in passages.

ゼルダの伝説 (双葉社, 1986), p. 18, 101Leafy's translation

The red ones are what a Vire turns into when it is hit. The blue ones are flying around from the start. Both are equally strong. You can't tell which it is, but each room has a boss, and beating it can make the rest vanish too.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 72, 101Leafy's translation

Numbers

Hits to beat it

Hearts lost per touch

No ringBlue RingRed Ring
0.50.250.125

Damage calculator for every enemy

Drops

Drops nothing.

Where it appears

Labyrinths, First Quest

Level 1

  • Room 82: 6 at once
  • Room 84: 8 at once
  • Room 114: 3 at once

Level 2

  • Room 63: 4 at once

Level 3

  • Room 42: 8 at once
  • Room 73: 3 at once
  • Room 74: 5 at once
  • Room 90: 4 at once
  • Room 93: 3 at once

Level 4

  • Room 1: 8 at once
  • Room 81: 8 at once
  • Room 112: 8 at once

Level 5

  • Room 22: 8 at once
  • Room 39: 2 at once

Level 6

  • Room 88: 8 at once

Level 7

  • Room 24: 3 at once
  • Room 73: 3 at once
  • Room 104: 4 at once
  • Room 106: 8 at once

Level 8

  • Room 93: 2 at once
  • Room 127: 3 at once

Level 9

  • Room 1: 3 at once
  • Room 52: 8 at once
  • Room 54: 3 at once
  • Room 98: 8 at once

Labyrinths, Second Quest

Level 1

  • Room 72: 4 at once
  • Room 104: 6 at once

Level 3

  • Room 41: 8 at once
  • Room 42: 8 at once
  • Room 73: 8 at once
  • Room 74: 2 at once
  • Room 91: 4 at once

Level 5

  • Room 29: 8 at once
  • Room 61: 2 at once
  • Room 94: 2 at once
  • Room 124: 3 at once

Level 6

  • Room 4: 8 at once
  • Room 52: 8 at once

Level 7

  • Room 31: 4 at once
  • Room 41: 3 at once
  • Room 104: 3 at once
  • Room 105: 8 at once

Level 8

  • Room 26: 8 at once
  • Room 46: 4 at once

Red: rooms it is in. Green: the entrance.