Website and research by 101Leafy.
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Level 5

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Labyrinth

QuestFirst Quest
Rooms23 rooms
Keys7
Dark rooms5
BossesDodongo, Digdogger

From the official guides

The Darknuts are the enemies that'll give you the hardest time in level 5 of the underworld mazes. There are only two rooms that the Darknuts are in, but these two rooms are the toughest of all the rooms in level 5. Even for an advanced player, it's hard to beat all the Darknuts because the room is filled with so many of them. It's almost impossible to get through these two rooms, even for an advanced player, without the Water of Life.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 79

Hmm, the labyrinths are getting bigger and more complicated. This one has lots of dark rooms, but you also find plenty of treasure. Having to fight blue Darknuts to the death twice before you get the Recorder is hard.

ゼルダの伝説 (二見書房, 1986), p. 39, 101Leafy's translation

With one dark room after another in the Lizard labyrinth (Level 5), things look pretty dark. Blow the Recorder and cheer up!!

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 42, 101Leafy's translation

Level 5, the Lizard Labyrinth, is inside ruins on the mountain on the right side of Hyrule. The way in front of these ruins is a maze path, though.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 40, 101Leafy's translation

In LEVEL-5 strong enemies appear that the attacks you have used so far can't beat. Study the old men's messages closely and find a way to attack.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 55, 101Leafy's translation

By Level 5 the labyrinths get quite hard. This one asks for clever tactics as well as skill.

ゼルダの伝説 (秋田書店, 1986), p. 71, 101Leafy's translation

Study the weak points of the tough enemies. The eye of the map has a secret room too.

ゼルダの伝説 (双葉社, 1986), p. 90, 101Leafy's translation

A labyrinth whose overall shape looks like the katakana タ. Even the shortest route to the Triforce runs through ten rooms. And the characters waiting for Link inside are all guys you can't beat the easy way!

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 142, 101Leafy's translation

The Level 5 labyrinth is shaped like a lizard. Old men who give advice are near the entrance and toward the top. The Recorder is hidden underground at the very top. The Triforce is in the upper left room.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 88, 101Leafy's translation

Map

Level 556202122233637383952557071858687100101102103118119RecorderTriforceKeyHeart ContainerKeyKeyCompassMapKeyKeyBombs5 RupeesBombsKeyKey

Rooms are drawn as the game builds them, with their numbers on the game's 16 by 8 room sheet. Each item sits on the room it is in; an item down a stairway sits on the room the stairs are in. The entrance has a green frame.

Items

  • RecorderDown the stairs in Room 5
  • TriforceRoom 20: Lies in the room
  • KeyRoom 22: Lies in the room
  • Heart ContainerRoom 36: Shows up once every enemy in the room is beaten
  • KeyRoom 38: Shows up once every enemy in the room is beaten
  • KeyRoom 39: Lies in the room
  • CompassRoom 55: Shows up once every enemy in the room is beaten
  • MapRoom 70: Lies in the room
  • KeyRoom 71: Shows up once every enemy in the room is beaten
  • KeyRoom 85: Shows up once every enemy in the room is beaten
  • BombsRoom 86: Shows up once every enemy in the room is beaten
  • 5 RupeesRoom 87: Shows up once every enemy in the room is beaten
  • BombsRoom 101: Lies in the room
  • KeyRoom 102: Beat every enemy in the room
  • KeyRoom 119: Shows up once every enemy in the room is beaten

Stairways

  • Room 100 to Room 6

A stairway room is a side view passage under the labyrinth. Climbing out on the left leads to the first room, on the right to the second.

Enemies

Bosses