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Vire

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Enemy

Vire

KindEnemy
Japanese nameバイア (101Leafy's translation)

Official art

Vire, official art from ゼルダの伝説 取扱説明書
Vire. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 34

From the official guides

Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 34, 101Leafy's translation

Vire is a demon that rules over the Keese. Cut it and it turns into two Keese. Keese have a weak attack, and Vire is a bit stronger.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 28, 101Leafy's translation

Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 35

If you cut Vires in half, each half turns into a Keese. A Vire is a devil that controls Keese. They are somewhat like Zol and Gel. Vire has more offensive power than Keese.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 20

Only the Magical Sword beats it in one hit. With other weapons it splits into two Keese.

ゼルダの伝説 (二見書房, 1986), p. 71, 101Leafy's translation

A big bat that controls the Keese. Stab it with a weak sword and it turns into two red Keese. If you do not beat them one at a time, you will end up in a sea of Keese.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 40, 101Leafy's translation

A demon that commands the Keese. Cut it with your sword and it splits into two to four Keese.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 36, 101Leafy's translation

A demon that controls Keese. Cut a Vire and it becomes two Keese.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 48, 101Leafy's translation

Vire is a demon like a boss of the bats, and Keese are plain bats. Stab a Vire with the sword and it splits into two Keese. Keese can be beaten with the Boomerang.

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 50, 101Leafy's translation

Keese are bats that fly around the labyrinths. The Vire is a demon that rules over the Keese. When you cut it, it becomes two Keese.

ゼルダの伝説 (秋田書店, 1986), p. 50, 101Leafy's translation

A demon that is the boss of the Keese. Hit it with the sword and it becomes two Keese. It hops around.

ゼルダの伝説 (双葉社, 1986), p. 18, 101Leafy's translation

The Vire is a mischievous little devil. Cut it and it becomes two Keese. The Keese hit fairly hard, so be careful. It works much like Zol and Gel.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 23, 101Leafy's translation

A little devil that nests in the labyrinths. It is not very strong, but hit it once and it turns into two Keese, which makes things harder. Keese can be beaten with the Boomerang too, so throw it right after your sword attack.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 72, 101Leafy's translation

Cut a Vire and it turns into two Keese!! The Vire is a demon that rules over the Keese. It is a little like the Zol and Gel.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 12, 101Leafy's translation

Numbers

Hits to beat it

Hearts lost per touch

No ringBlue RingRed Ring
10.50.25

Damage calculator for every enemy

Drops

Drops something 104 times in 256 (40.6%). What it drops comes from these 10 slots in turn:

  • Bombs3 of 10 (12.2% per enemy beaten)
  • Rupee3 of 10 (12.2% per enemy beaten)
  • Clock1 of 10 (4.1% per enemy beaten)
  • Heart3 of 10 (12.2% per enemy beaten)

Struck, it splits into two of these:

Where it appears

Labyrinths, First Quest

Level 4

  • Room 18: 5 at once
  • Room 32: 5 at once
  • Room 48: 3 at once
  • Room 49: 5 at once
  • Room 80: 5 at once
  • Room 97: 3 at once
  • Room 98: 5 at once

Level 6

  • Room 45: 3 at once
  • Room 57: 5 at once

Level 9

  • Room 36: 5 at once
  • Room 55: 6 at once

Labyrinths, Second Quest

Level 4

  • Room 17: 5 at once
  • Room 96: 3 at once

Level 6

  • Room 35: 5 at once
  • Room 83: 3 at once

Level 9

  • Room 16: 3 at once
  • Room 54: 3 at once
  • Room 97: 5 at once

Red: rooms it is in. Green: the entrance.