Website and research by 101Leafy.
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Level 6

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Labyrinth

QuestFirst Quest
Rooms25 rooms
Keys5
Dark rooms6
BossesRed Gohma, Gleeok

From the official guides

The enemies that you have to be careful about in level 6 are the Like Like and the Wizzrobe. Both of them are very tough opponents individually and even tougher when they appear together in some rooms. Besides, the Bubbles are also around to make the battles even harder for you. Whether or not you can clear level 6 depends on how well you get through the combined attack of the Like Like and the Wizzrobe. It's a double challenge!

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 85

This labyrinth is crawling with Wizzrobes, and here you get a rod (a wand) that casts spells like theirs. The boss Gohma seems invincible but is actually easy to beat. The Wizzrobes are tougher.

ゼルダの伝説 (二見書房, 1986), p. 51, 101Leafy's translation

The Dragon labyrinth (Level 6) is a bit of a struggle. Seriously!!

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 49, 101Leafy's translation

The Dragon Labyrinth (Level 6) is inside ruins to the right of the graveyard. As you would expect of Level 6, it is quite hard. You have found the Magical Sword, of course. Did you push the gravestone that no ghost comes out of?

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 44, 101Leafy's translation

The rooms with the Compass and Map are fairly easy to find. But the way is hard. Strong enemies come at you two and three at a time.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 62, 101Leafy's translation

This is where you show your skill! The hardest labyrinth so far, with one tough enemy after another!!

ゼルダの伝説 (双葉社, 1986), p. 94, 101Leafy's translation

To clear this labyrinth you have to pass through at least 12 rooms. At this level there are fewer underground passages, the enemies are strong, and there are riddles to solve again. Just what weapon can beat Gohma? The enemy most likely to give you a hard time is the red Wizzrobe.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 156, 101Leafy's translation

The Level 6 labyrinth is shaped like a dragon. Old men who give advice are up and to the right of the starting room and above it. The Magical Rod is hidden underground in the upper left room, and the Triforce is in the upper right room.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 89, 101Leafy's translation

Map

Level 6910111224252627282940414445565758607288104106120121122Magical RodTriforceMapKeyHeart Container5 RupeesKeyKeyBombsKeyCompassKey

Rooms are drawn as the game builds them, with their numbers on the game's 16 by 8 room sheet. Each item sits on the room it is in; an item down a stairway sits on the room the stairs are in. The entrance has a green frame.

Items

  • Magical RodDown the stairs in Room 9
  • TriforceRoom 12: Lies in the room
  • MapRoom 25: Shows up once every enemy in the room is beaten
  • KeyRoom 26: Lies in the room
  • Heart ContainerRoom 28: Shows up once every enemy in the room is beaten
  • 5 RupeesRoom 40: Shows up once every enemy in the room is beaten
  • KeyRoom 41: Lies in the room
  • KeyRoom 45: Shows up once every enemy in the room is beaten
  • BombsRoom 60: Shows up once every enemy in the room is beaten
  • KeyRoom 88: Shows up once every enemy in the room is beaten
  • CompassRoom 104: Shows up once every enemy in the room is beaten
  • KeyRoom 122: Shows up once every enemy in the room is beaten

Stairways

  • Room 58 to Room 29

A stairway room is a side view passage under the labyrinth. Climbing out on the left leads to the first room, on the right to the second.

Enemies

Bosses