Death Mountain can be found by watching closely where and when the monsters show up. Merchants in caves sell useful things, some of which Link cannot get anywhere else.
by carefully studying where and when the monsters appear
Fairies at the springs refill Link's hearts. The labyrinth entrances are hidden, a few of them very well, and every labyrinth holds at least one treasure.
once Link's found a labyrinth, he'll always get an item of treasure.
Link should carry weapons such as the Boomerang and pick the one that suits each enemy, switching quickly on the sub screen. The LEVEL display tells him which labyrinth he is in, and the booklet warns him to take them in order.
If Link does not fight in the right Level order, he might meet a miserable end
Ganon has a weak point too, and a friendly character in the game will tell Link what it is. The booklet ends the tale with Link holding both Triforces and setting off for unknown lands.
even Ganon has his weak point. Some friendly character in the game is sure to tell Link about it.
The game can hold up to three Links. On the title screen press START, choose REGISTER YOUR NAME with SELECT, press START, and pick an empty slot with SELECT.
Letters are picked with the Control Pad and set with the A button. When the name is done, choose REGISTER END and press START.
Enter your name (maximum of eight letters) using the Control Pad (to select a letter) and the A button (to set a letter).
SAVE writes what Link owns to the Game Pak's memory. RETRY goes back to the menu without saving.
A Link who falls inside a labyrinth and continues starts again at that labyrinth's entrance. Anywhere else he starts from the very beginning of the Overworld.
If your game ends while you are in a labyrinth, and you select CONTINUE, your game continues from the entrance to that labyrinth.
START switches between the main screen and the sub screen. SELECT pauses the game and starts it again.
What are the "main" and "sub" screens?
The main screen is where Link fights. The sub screen lists his treasures, and the one for the B button is chosen in the blue frame by pressing Left or Right.
in the blue framed area by moving the Control Pad Left or Right.
Link meets all sorts of challenges above and under ground
The Overworld is the land above ground, with forests, lakes, mountains, and friendly people.
The Underworld is the set of labyrinths below ground. It has more enemies than the Overworld, and the pieces of the Triforce of Wisdom are hidden there.
The A button attacks with the sword. A hit enemy flashes and is pushed back.
There are three swords: the Wooden Sword, the White Sword, and the Magical Sword. Each is twice as strong as the one before, and the one in use shows in frame A.
Treasures are used with the B button, and the one ready to use shows in frame B.
Link's shield blocks spears and rocks. The Magical Shield also stops spells and the balls Zora fires, though some attacks get through any shield.
Use it to fend off the enemy's spells and rocks, and Zola's ball.
The Stepladder lets Link cross a hole or river one tile wide. The Raft, launched from a dock, carries him over seas and lakes, and some places can only be reached with it.
lets Link cross holes or rivers that are as wide as he is.
Above ground, Link looks for the labyrinth entrances that lead to the eight pieces. The small map at the top left is the radar and marks where he is.
Walking Link to the edge of the screen scrolls to the next scene.
Old Men, Old Women, and Merchants live in caves. To buy, Link picks up the item he wants. To pay for advice, he stands on the price, and without enough Rupees he is ignored.
To buy things from the merchant, get Link to pick up what he wants.
Falling Rocks: boulders that tumble down from Death Mountain and cannot be destroyed.
The Underworld
Inside a labyrinth the radar becomes the labyrinth radar and shows the layout once Link has the Map. The LEVEL display gives the labyrinth's number, and if it is too hard Link should get out fast.
Labyrinths hold more than the Triforce. Link needs the Heart Containers found inside them to survive Death Mountain.
Link's notes from Impa name the nine labyrinths: Eagle, Moon, Manji, Snake, Lizard, Dragon, Demon, Lion, and Death Mountain. The booklet says the Map is far more accurate than the notes.
Going north, Link's first fights are with weak enemies. Then he heads east into the forest, using the trees as cover, and keeps fighting north through it to collect treasure.
Further north by the lake, Zora attacks with her balls. Past the lake is a bridge, and the booklet suggests fighting there to fill up on hearts.
Fight the enemy here and get as many LIFE hearts as possible.
Across the bridge on a small island stands Eagle, the Level 1 labyrinth. Inside, Link should find the Map and Compass and take the piece of the Triforce without leaving any treasure behind.
Map to get to Level 2 underground labyrinth
The ruins at the top right of the printed map are the entrance to Level 2. Link gets there by going around the right edge of the map and through the big forest.
The ruins at the top right are the entrance to the Level 2 underground labyrinth.
The water of life cures anything, so it is not sold to just anyone. Link has to show his credentials first, and the booklet leaves the how as a secret.
those who don't have the right credentials can't buy it.