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Instruction Booklet

The booklet that came with the NES cartridge, section by section. The quoted lines are printed as the book has them, with their page.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987)

The story

Long ago the world was in an age of chaos. In the kingdom of Hyrule a legend told of the Triforce, golden triangles with mystical powers.

A long, long time ago the World was in an age of Chaos.

The Legend of Zelda Instruction Booklet, pp. 3-undefined

Ganon, the Prince of Darkness, led an army into Hyrule and stole the Triforce of Power.

Ganon, the powerful Prince of Darkness

The Legend of Zelda Instruction Booklet, pp. 3-undefined

To keep the Triforce of Wisdom from Ganon, Princess Zelda broke it into eight pieces and hid them across the kingdom.

split up the Triforce of Wisdom into eight fragments and hid them throughout the realm

The Legend of Zelda Instruction Booklet, pp. 3-undefined

Zelda sent her nursemaid Impa to find a man with courage. Ganon took the princess prisoner and sent his men after Impa.

Ganon's henchmen cornered Impa, and a boy named Link drove them off. Impa told him the whole story.

Link has to put the Triforce of Wisdom back together, because only then can he get into Death Mountain, where Ganon lives.

Use the Triforce wisely.

The Legend of Zelda Instruction Booklet, pp. 4-undefined

Hints on How to Destroy Ganon

Impa told Link the layout of the nine labyrinths, and the booklet says those layouts are printed somewhere inside it.

These layouts should be somewhere in this booklet.

The Legend of Zelda Instruction Booklet, pp. 5-undefined

Death Mountain can be found by watching closely where and when the monsters show up. Merchants in caves sell useful things, some of which Link cannot get anywhere else.

by carefully studying where and when the monsters appear

The Legend of Zelda Instruction Booklet, pp. 6-undefined

Fairies at the springs refill Link's hearts. The labyrinth entrances are hidden, a few of them very well, and every labyrinth holds at least one treasure.

once Link's found a labyrinth, he'll always get an item of treasure.

The Legend of Zelda Instruction Booklet, pp. 7-undefined

Link should carry weapons such as the Boomerang and pick the one that suits each enemy, switching quickly on the sub screen. The LEVEL display tells him which labyrinth he is in, and the booklet warns him to take them in order.

If Link does not fight in the right Level order, he might meet a miserable end

The Legend of Zelda Instruction Booklet, pp. 8-undefined

With the Map and Compass, Link can check the passages one by one. Doors sometimes shut behind him, but every one of them can be opened again.

there's always a way of opening them and escaping.

The Legend of Zelda Instruction Booklet, pp. 9-undefined

Ganon has a weak point too, and a friendly character in the game will tell Link what it is. The booklet ends the tale with Link holding both Triforces and setting off for unknown lands.

even Ganon has his weak point. Some friendly character in the game is sure to tell Link about it.

The Legend of Zelda Instruction Booklet, pp. 10-undefined

Basic Wisdom

The Control Pad moves Link and picks the item for the B button. The A button swings the sword, and B uses the item chosen for it.

For using and attacking with gadgets (treasures etc.)

The Legend of Zelda Instruction Booklet, pp. 16-undefined

START switches between the main screen and the sub screen. SELECT pauses the game and starts it again.

What are the "main" and "sub" screens?

The main screen is where Link fights. The sub screen lists his treasures, and the one for the B button is chosen in the blue frame by pressing Left or Right.

in the blue framed area by moving the Control Pad Left or Right.

The Legend of Zelda Instruction Booklet, pp. 17-undefined

Link meets all sorts of challenges above and under ground

The Overworld is the land above ground, with forests, lakes, mountains, and friendly people.

The Underworld is the set of labyrinths below ground. It has more enemies than the Overworld, and the pieces of the Triforce of Wisdom are hidden there.

an underground maze of dangerous labyrinths

The Legend of Zelda Instruction Booklet, pp. 18-undefined

Let's learn some skills for battling the enemy!

The A button attacks with the sword. A hit enemy flashes and is pushed back.

There are three swords: the Wooden Sword, the White Sword, and the Magical Sword. Each is twice as strong as the one before, and the one in use shows in frame A.

Treasures are used with the B button, and the one ready to use shows in frame B.

Link's shield blocks spears and rocks. The Magical Shield also stops spells and the balls Zora fires, though some attacks get through any shield.

Use it to fend off the enemy's spells and rocks, and Zola's ball.

The Legend of Zelda Instruction Booklet, pp. 20-undefined

Damage turns Link's hearts white. When every heart is red, his sword flies out as a beam and hits enemies at range.

When they are all red, Link can throw his sword to attack the enemy from a distance.

The Legend of Zelda Instruction Booklet, pp. 20-undefined

Treasure: The Magic and the Mystery

Rupees, which the booklet calls rubies, come in yellow and blue. A blue one is worth five yellow ones, and Link can carry up to 255.

Blue rubies are worth five times more than yellow ones. In all, Link can own up to 255 yellow rubies

The Legend of Zelda Instruction Booklet, pp. 21-undefined

A Heart Container adds a heart to Link's LIFE, and a Heart refills one. Saving a Fairy from the enemy turns all his hearts red.

A Key opens one locked door. The Magical Key opens doors as often as Link likes, and an A then shows in place of the key count.

Link can use it over and over again.

The Legend of Zelda Instruction Booklet, pp. 22-undefined

The Stepladder lets Link cross a hole or river one tile wide. The Raft, launched from a dock, carries him over seas and lakes, and some places can only be reached with it.

lets Link cross holes or rivers that are as wide as he is.

The Legend of Zelda Instruction Booklet, pp. 22-undefined

Each labyrinth has a Map and a Compass. The Compass shows where the piece of the Triforce lies.

The Letter is for the Old Woman in a cave. Choose it on the sub screen and press B in front of her to show it.

The Blue Ring halves the damage Link takes and the Red Ring cuts it to a quarter.

The blue ring reduces the damage inflicted by the enemy by half, and the red ring reduces damage to one quarter.

The Legend of Zelda Instruction Booklet, pp. 23-undefined

The Power Bracelet makes Link strong enough to move big rocks.

He can even lift giant rocks.

The Legend of Zelda Instruction Booklet, pp. 23-undefined

The Clock freezes the enemies, but only on the screen Link is on.

it works only for the screen he's on at the moment.

The Legend of Zelda Instruction Booklet, pp. 23-undefined

What you find when you press button B

The Boomerang stops most enemies in their tracks. The Magical Boomerang flies further.

Bombs come four to a pickup, and Link can carry eight at most.

For each bomb he picks up, he gets four bombs. Link can carry at most eight bombs.

The Legend of Zelda Instruction Booklet, pp. 24-undefined

The Bow fires the Arrow or the Silver Arrow, and every shot costs one Rupee. Some enemies can only be beaten with the bow and arrow.

For each arrow Link shoots, he loses one ruby.

The Legend of Zelda Instruction Booklet, pp. 24-undefined

The Blue Candle and Red Candle light dark rooms and throw fire. The blue one works once per screen, while the red one keeps going.

Blue candles are good for one screen only, but the red ones can light up rooms for several screens.

The Legend of Zelda Instruction Booklet, pp. 25-undefined

The Recorder, called a whistle in the booklet, is described only as a strange magical item.

A really mysterious, magical item.

The Legend of Zelda Instruction Booklet, pp. 25-undefined

Bait lures enemies, though some ignore it.

The water of life comes as a Red Potion and a Blue Potion. One drink turns the red into blue, and drinking the blue uses it up.

Red water turns blue when Link sips it. Drink the blue water and that's the last of the water.

The Legend of Zelda Instruction Booklet, pp. 25-undefined

The Magical Rod is the wand Wizzrobe uses. With the Book of Magic as well, it shoots flames.

This is the wand that Wizzrobe uses.

The Legend of Zelda Instruction Booklet, pp. 26-undefined

Now let's get the Triforce together!

A diagram shows where each level's piece sits in the triangle: 1 and 2 at the top, 5 and 7 in the middle, and 3, 6, 8, and 4 along the bottom.

Picking up a piece turns all of Link's hearts red and sends him back to the labyrinth entrance.

With all eight pieces, the whirlwind from the Recorder carries Link to the entrance of the ninth labyrinth.

to the entrance to the ninth labyrinth

The Legend of Zelda Instruction Booklet, pp. 26-undefined

The Overworld

Above ground, Link looks for the labyrinth entrances that lead to the eight pieces. The small map at the top left is the radar and marks where he is.

Walking Link to the edge of the screen scrolls to the next scene.

Old Men, Old Women, and Merchants live in caves. To buy, Link picks up the item he wants. To pay for advice, he stands on the price, and without enough Rupees he is ignored.

To buy things from the merchant, get Link to pick up what he wants.

The Legend of Zelda Instruction Booklet, pp. 28-undefined

Fairies at the springs turn all of Link's hearts red again.

The fairies in the springs give Link extra life.

The Legend of Zelda Instruction Booklet, pp. 31-undefined

Not every cave is in plain sight. Paths that seem closed may open when Link tries a different item on them.

Caves are not only in the places you can see.

The Legend of Zelda Instruction Booklet, pp. 31-undefined

The nasty characters Link bumps into in the Overworld

Tektite: the red ones jump about a lot and the blue ones move little.

Octorok: red and blue, both spit rocks, and the blue ones are meaner.

Leever: lives in the ground, and the blue ones are stronger.

Peahat: the ghost of a flower, which can only be hit while it stands still.

only when it's standing still.

The Legend of Zelda Instruction Booklet, pp. 29-undefined

Moblin: a bulldog-faced goblin of the forest that throws spears. The booklet spells it Molblin.

Armos: a soldier turned to a stone statue, which comes to life when Link touches it.

He moves and attacks if touched by Link.

The Legend of Zelda Instruction Booklet, pp. 30-undefined

Ghini: a graveyard ghost of two kinds. Some appear when Link touches the gravestones.

when Link touches the gravestones.

The Legend of Zelda Instruction Booklet, pp. 30-undefined

Lynel: a guardian near Death Mountain whose sword goes through Link's small shield.

Link's little shield can't stop his sword.

The Legend of Zelda Instruction Booklet, pp. 30-undefined

Zora: half fish and half woman, called Zola in the booklet. Her balls go through the small shield.

lets out a ball that Link's little shield can't hold back.

The Legend of Zelda Instruction Booklet, pp. 31-undefined

Falling Rocks: boulders that tumble down from Death Mountain and cannot be destroyed.

The Underworld

Inside a labyrinth the radar becomes the labyrinth radar and shows the layout once Link has the Map. The LEVEL display gives the labyrinth's number, and if it is too hard Link should get out fast.

it'd be wiser to get out and fast!

The Legend of Zelda Instruction Booklet, pp. 32-undefined

Let's walk around inside the labyrinth

A candle lights rooms that are pitch black. The sub screen keeps track of the rooms Link has walked through.

A labyrinth is made of many rooms. Their exits are blocks Link can push through, shutters and locked doors, or plain walls.

The inside of the labyrinth is made up of lots of rooms.

The Legend of Zelda Instruction Booklet, pp. 33-undefined

Labyrinths hold more than the Triforce. Link needs the Heart Containers found inside them to survive Death Mountain.

Link's notes from Impa name the nine labyrinths: Eagle, Moon, Manji, Snake, Lizard, Dragon, Demon, Lion, and Death Mountain. The booklet says the Map is far more accurate than the notes.

Find the map. It's much more accurate.

The Legend of Zelda Instruction Booklet, pp. 34-undefined

The enemies that attack Link in the underground labyrinths

Zol and Gel: a cut Zol splits into two Gels.

When Link cuts Zol, it splits into two Gels.

The Legend of Zelda Instruction Booklet, pp. 35-undefined

Rope: a poisonous snake that suddenly charges at Link.

Vire and Keese: a beaten Vire turns into two Keese.

Stalfos: a skeleton with a sword in each hand.

Wallmaster: a hand that grabs Link and carries him back to the labyrinth entrance.

If it catches Link, it takes him back to the entrance to the labyrinth.

The Legend of Zelda Instruction Booklet, pp. 36-undefined

Goriya: throws boomerangs, and the blue ones are stronger.

Wizzrobe: the master of movement, whose spells the small shield cannot block.

Darknut: a knight whose shield turns away attacks from the front.

He repels Link's attacks from the front with his shield.

The Legend of Zelda Instruction Booklet, pp. 36-undefined

Pols Voice: a big-eared ghost that cannot stand loud noise.

he hates loud noise.

The Legend of Zelda Instruction Booklet, pp. 36-undefined

Lanmola: a giant centipede. Hitting its head does nothing.

Attacking his head won't work.

The Legend of Zelda Instruction Booklet, pp. 36-undefined

Like Like: swallows Link and eats his Magical Shield.

Gibdo: a mummy, and a tough one.

Moldorm: a giant worm that gets shorter with each hit.

It grows smaller as Link attacks.

The Legend of Zelda Instruction Booklet, pp. 37-undefined

Dodongo: a giant rhinoceros whose thick hide shrugs off attacks.

Manhandla: a man-eating flower with four hands that speeds up as it loses them.

It moves faster as it loses its hands.

The Legend of Zelda Instruction Booklet, pp. 37-undefined

Aquamentus: a dragon that some call a unicorn. It fires beams.

A type of dragon that some call a unicorn.

The Legend of Zelda Instruction Booklet, pp. 37-undefined

Patra: comes in groups that fly in two different formations.

Digdogger: a huge sea urchin that shrivels up when attacked.

Gohma: a huge crab that has to be hit in its weak point with a special weapon.

Attack its weak point with a special weapon.

The Legend of Zelda Instruction Booklet, pp. 38-undefined

Gleeok: a dragon with two to four heads. A head that is cut off keeps flying through the air.

Bubble: if it touches Link, he cannot draw his sword for a while.

When it clings onto Link, he won't be able to unsheath his sword for a while.

The Legend of Zelda Instruction Booklet, pp. 38-undefined

Traps and stone statues: once a trap has moved it will not move again until it is back where it started, which gives Link a moment to get past.

Take this opportunity to go forward.

The Legend of Zelda Instruction Booklet, pp. 39-undefined

And now the fight to death with Ganon!

Ganon waits deep inside Death Mountain. The booklet says the Magical Sword and one other item are enough to bring him down.

But if Link could only use the magical sword and some other object, he'll manage to topple the mighty Ganon.

The Legend of Zelda Instruction Booklet, pp. 39-undefined

The Legend of Zelda ABCs

The complete strategy for getting to Level 1: Eagle

First, Link goes into the cave right in front of where he starts.

First go into the cave!

The Legend of Zelda Instruction Booklet, pp. 40-undefined

Inside, an Old Man tells Link to take the sword.

He tells Link to take the sword

The Legend of Zelda Instruction Booklet, pp. 41-undefined

Going north, Link's first fights are with weak enemies. Then he heads east into the forest, using the trees as cover, and keeps fighting north through it to collect treasure.

Further north by the lake, Zora attacks with her balls. Past the lake is a bridge, and the booklet suggests fighting there to fill up on hearts.

Fight the enemy here and get as many LIFE hearts as possible.

The Legend of Zelda Instruction Booklet, pp. 42-undefined

Across the bridge on a small island stands Eagle, the Level 1 labyrinth. Inside, Link should find the Map and Compass and take the piece of the Triforce without leaving any treasure behind.

Map to get to Level 2 underground labyrinth

The ruins at the top right of the printed map are the entrance to Level 2. Link gets there by going around the right edge of the map and through the big forest.

The ruins at the top right are the entrance to the Level 2 underground labyrinth.

The Legend of Zelda Instruction Booklet, pp. 43-44

Tips

Big enemies often have a weak point. Try different treasures against them until one works.

The big enemies often have weak points.

The Legend of Zelda Instruction Booklet, pp. 5-6

Some labyrinth rooms have a ringleader. Beat it first and the other enemies in the room vanish.

If Link finds this ringleader and does away with him first, then all the other enemies in the room will disappear.

The Legend of Zelda Instruction Booklet, pp. 7-8

Kind people in the labyrinths give advice that points to the enemies' weak points.

The sub screen can be opened in the middle of a fight to switch to a better item.

You can change over to the sub screen even during a fight

The Legend of Zelda Instruction Booklet, pp. 17-18

Many labyrinth entrances are in ruins, but some are hidden deep in forests or mountains.

You never know where an entrance will be!

The Legend of Zelda Instruction Booklet, pp. 19-20

The Raft can only be launched from a dock, and some places cannot be reached without it.

Link can't launch the raft unless he's at a dock.

The Legend of Zelda Instruction Booklet, pp. 21-22

Blowing the Recorder makes a strange sound, and people say it opens up paths.

People say it opens up paths for Link.

The Legend of Zelda Instruction Booklet, pp. 25-26

The water of life cures anything, so it is not sold to just anyone. Link has to show his credentials first, and the booklet leaves the how as a secret.

those who don't have the right credentials can't buy it.

The Legend of Zelda Instruction Booklet, pp. 29-30

Caves are said to be everywhere above ground, and Link will find them if he has enough power.

Legend has it that there are caves in every possible place above ground.

The Legend of Zelda Instruction Booklet, pp. 31-32

The caves where people live have invisible closed doors, and opening them is left as a secret.

In the caves where people live are invisible closed doors.

The Legend of Zelda Instruction Booklet, pp. 33-34

Early in the game, going back to the fairy's spring often makes things much easier.

then the game will be easier for you.

The Legend of Zelda Instruction Booklet, pp. 35-36

Shutters are usually held shut by the magic of an enemy in the room, and they open once Link beats it.

The shutters will open if Link disposes of the enemy.

The Legend of Zelda Instruction Booklet, pp. 37-38

Rooms on the Map that Link cannot reach usually mean a hidden passage in a room he has already been through.

There's bound to be a hidden passageway in the rooms that Link's already passed through.

The Legend of Zelda Instruction Booklet, pp. 39-40

Pols Voice has a weak point that surprises players, but the booklet keeps it a secret.

Do this by... Sorry! That's a secret!

The Legend of Zelda Instruction Booklet, pp. 41-42