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Level 1

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Labyrinth

QuestFirst Quest
Rooms17 rooms
Keys6
BossAquamentus

From the official guides

Level 1 is the easiest maze of all of the nine Underworld mazes. No matter how many times Link gets hurt in level 1, the Life Hearts will turn red again and Link will be able to start over from the entrance. It's easy to clear level 1 even if Link doesn't have a lot of energy. Since the hearts recover automatically, Link is able to clear level 1 easily without the help of the Water of Life.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 56

Your first underground labyrinth keeps your heart pounding. The music that sounded like a march above ground turns eerie down here. But if Level 1 scares you, the rest will be hard going!

ゼルダの伝説 (二見書房, 1986), p. 15, 101Leafy's translation

The first labyrinth (Level 1) holds two treasures. Blast away all those monsters you are meeting for the first time!!

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 19, 101Leafy's translation

Level 1, the Eagle Labyrinth, is on an island four screens up from the starting point. To get in you have to go around the lake shore and cross the bridge on the right. The hole in the big tree is the labyrinth entrance!

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 24, 101Leafy's translation

The easiest labyrinth, but still quite tough. Get all your LIFE hearts red so you can use the sword beam. Without the beam you'll have a hard time.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 30, 101Leafy's translation

First, into the first labyrinth! Are you ready for the unknown enemies inside?

ゼルダの伝説 (双葉社, 1986), p. 74, 101Leafy's translation

If you've been fumbling with the enemies so far, the labyrinths will be hard going. Among the underground enemies are plenty of guys much tougher than Octoroks or Leevers. But unless Link goes into the labyrinths, he can never defeat Ganon, because the pieces of the Triforce of Wisdom are all hidden in rooms somewhere in the labyrinths. Get through them with your guts and skill, and take the Triforce pieces.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 98, 101Leafy's translation

Level 1 is shaped like an eagle. Once inside, go through the rooms in order from the bottom. The rooms hold keys, the Map, and other things, so be sure to take them.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 84, 101Leafy's translation

Map

Level 13435515354656667686982838499114115116BowKeyKeyHeart ContainerTriforceMapBoomerangKeyKeyCompassKeyKey

Rooms are drawn as the game builds them, with their numbers on the game's 16 by 8 room sheet. Each item sits on the room it is in; an item down a stairway sits on the room the stairs are in. The entrance has a green frame.

Items

  • BowDown the stairs in Room 34
  • KeyRoom 35: Shows up once every enemy in the room is beaten
  • KeyRoom 51: Lies in the room
  • Heart ContainerRoom 53: Shows up once every enemy in the room is beaten
  • TriforceRoom 54: Lies in the room
  • MapRoom 67: Lies in the room
  • BoomerangRoom 68: Shows up once every enemy in the room is beaten
  • KeyRoom 69: Lies in the room
  • KeyRoom 83: Shows up once every enemy in the room is beaten
  • CompassRoom 84: Lies in the room
  • KeyRoom 114: Shows up once every enemy in the room is beaten
  • KeyRoom 116: Lies in the room

Enemies

Bosses