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Heart Container

For The Legend of Zelda on the Nintendo Entertainment System (NES).

From the manual

Adds one heart to LIFE.

Translated from the Japanese manual.

Item

Heart Container

KindItems
Japanese nameハートの水筒

Official art

Heart Container, official art from ゼルダの伝説 取扱説明書
Heart Container. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 21

From the official guides

The Heart Container adds one heart to Link's LIFE. A heart turns one white heart back to red. And if Link beats an enemy and rescues the fairy it holds captive, she turns his white hearts red.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 21, 101Leafy's translation

The Heart Container adds one heart to Link's LIFE. A heart turns one white heart back to red. And if Link beats an enemy and rescues the fairy it holds captive, she turns his white hearts red.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 15, 101Leafy's translation

The heart container increases the number of LIFE hearts that Link has. A heart also turns a white heart back to a red heart. During the game, if Link defeats the enemy and rescues the fairy who's in their devilish hands, she'll turn all the white hearts red.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 22

Obtaining a Heart Container gives you an extra heart for the game. Heart Containers can turn white hearts back to red giving you new Life. Life is a very important treasure as it is Link's vital power.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 15

Raises the number of hearts Link can hold. Mostly found in the labyrinths, but an old man sometimes gives one.

ゼルダの伝説 (二見書房, 1986), p. 76, 101Leafy's translation

It adds one heart to Link's LIFE. You get one for beating the boss at the end of each labyrinth, and you can also find them in secret caves on the overworld! The number of hearts decides whether you can be given a sword.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 9, 101Leafy's translation

Adds a heart for Link and raises his life. There are 5 in the overworld and 8 underground.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 15, 101Leafy's translation

Heart Containers and Hearts restore hearts that have turned white. A Heart Container adds one heart to your life. A Heart turns one white heart back to red.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 5, 101Leafy's translation

The Heart Container raises Link's life: take one and your LIFE grows by one heart. You can raise it to as many as 16.

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 59, 101Leafy's translation

The Heart Container could be called the source of Link's life. Get one and your LIFE gains one more heart. To fight stronger enemies, collect Heart Containers and raise your LIFE.

ゼルダの伝説 (秋田書店, 1986), p. 17, 101Leafy's translation

A container for life energy. Getting more of them raises your basic stamina. You start with only three, but you can raise it to a maximum of 16.

ゼルダの伝説 (双葉社, 1986), p. 11, 101Leafy's translation

Taking a Heart Container adds one heart to Link's LIFE. Taking a Heart turns one white heart back to red. Rescue a fairy and she turns your white hearts red.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 9, 101Leafy's translation

A container of life that sets Link's base stamina. Link grows stronger by adding them one at a time. You get one each in Levels 1 to 8, and five above ground.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 77, 101Leafy's translation

Get a Heart Container and the hearts in Link's LIFE go up by one.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 9, 101Leafy's translation

Caves

Take one of two

Old Man

TAKE ANY ONE YOU WANT.

Overworld, First Quest: 4 caves
Overworld, Second Quest: 4 caves

On the overworld

Screen 95

Lies on the ground on screen 95, in both quests.

Labyrinths

First Quest

Level 1

  • Room 53: Shows up once every enemy in the room is beaten

Level 2

  • Room 14: Shows up once every enemy in the room is beaten

Level 3

  • Room 77: Shows up once every enemy in the room is beaten

Level 4

  • Room 19: Shows up once every enemy in the room is beaten

Level 5

  • Room 36: Shows up once every enemy in the room is beaten

Level 6

  • Room 28: Shows up once every enemy in the room is beaten

Level 7

  • Room 42: Shows up once every enemy in the room is beaten

Level 8

  • Room 60: Shows up once every enemy in the room is beaten

Second Quest

Level 1

  • Room 7: Shows up once every enemy in the room is beaten

Level 2

  • Room 102: Shows up once every enemy in the room is beaten

Level 3

  • Room 43: Shows up once every enemy in the room is beaten

Level 4

  • Room 16: Shows up once every enemy in the room is beaten

Level 5

  • Room 95: Shows up once every enemy in the room is beaten

Level 6

  • Room 38: Shows up once every enemy in the room is beaten

Level 7

  • Room 61: Shows up once every enemy in the room is beaten

Level 8

  • Room 28: Shows up once every enemy in the room is beaten

Red: the item's room. Green: the entrance.

What it is for

The old man gives these swords only to a Link with enough Heart Containers.