Website and research by 101Leafy.
Home › Labyrinths › Level 4, Second Quest

Level 4, Second Quest

For The Legend of Zelda on the Nintendo Entertainment System (NES).

Labyrinth

QuestSecond Quest
Rooms18 rooms
Keys3
Dark rooms4
BossesBlue Gohma, Manhandla, Gleeok

From the official guides

All of a sudden, a gigantic maze with 30 rooms appears! A lot of very troublesome Red Bubbles come pouring out. To make matters worse, you will also need a lot of money here. You will need at least 50 rubies, but if you want to have more bombs, you will need 100 extra rubies. But, there is good news, too. You have a chance to get two items if you try hard.

The Legend of Zelda (Nintendo Power) (Nintendo of America, 1988), p. 30

Now the middle of the game begins. Level 4 suddenly gets harder.

ゼルダの伝説 (二見書房, 1986), p. 91, 101Leafy's translation

Map

Level 4, Second Quest012161718344950646580969798112113114TriforceKeyHeart ContainerBowKey5 RupeesCompassMap5 RupeesKey

Rooms are drawn as the game builds them, with their numbers on the game's 16 by 8 room sheet. Each item sits on the room it is in; an item down a stairway sits on the room the stairs are in. The entrance has a green frame.

Items

  • TriforceRoom 0: Lies in the room
  • KeyRoom 2: Shows up once every enemy in the room is beaten
  • Heart ContainerRoom 16: Shows up once every enemy in the room is beaten
  • BowDown the stairs in Room 18
  • KeyRoom 49: Lies in the room
  • 5 RupeesRoom 50: Shows up once every enemy in the room is beaten
  • CompassRoom 65: Shows up once every enemy in the room is beaten
  • MapRoom 96: Shows up once every enemy in the room is beaten
  • 5 RupeesRoom 97: Shows up once every enemy in the room is beaten
  • KeyRoom 112: Shows up once every enemy in the room is beaten

Stairways

  • Room 1 to Room 113
  • Room 17 to Room 34

A stairway room is a side view passage under the labyrinth. Climbing out on the left leads to the first room, on the right to the second.

Enemies

Bosses