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Bubble

For The Legend of Zelda on the Nintendo Entertainment System (NES).

From the manual

A will-o'-the-wisp. Once it touches you, you can't use your sword for a while.

Translated from the Japanese manual.

Enemy

Bubble

KindEnemy
Japanese nameバブル

Official art

Bubble, official art from ゼルダの伝説 取扱説明書
Bubble. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 37

From the official guides

A ghost flame. If one latches onto Link, he cannot draw his sword for a while.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 37, 101Leafy's translation

A ghost flame. If one latches onto Link, he cannot draw his sword for a while.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 31, 101Leafy's translation

The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 38

"Will-o'-the-Wisps". If a Bubble attacks you, you won't sustain damage, however, you won't be able to use your sword for a few moments. If this happens while you are fighting with other enemies, the fight will be very tough for you. Watch out!

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 26

Touching it will not cost you life, but you go numb and cannot draw your sword for a while. When Bubbles are with other enemies, fight mainly with your B button weapons.

ゼルダの伝説 (二見書房, 1986), p. 73, 101Leafy's translation

It is a will-o'-the-wisp, so attacking it does nothing. Be careful, because touching it stops you from using your sword for a while. You do not take damage, though.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 34, 101Leafy's translation

A will-o'-the-wisp that wanders the labyrinths. Touch it and the shock knocks you back, and for a while you cannot draw your sword. You do not lose any energy, though.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 33, 101Leafy's translation

A ghost flame. Touch it and you can't move. It can't be attacked with the sword.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 42, 101Leafy's translation

To use a well-known name, a "will-o'-the-wisp." In other words, a ghost flame that drifts around the room fast and at random. If Link touches it, it possesses him and he can't draw his sword for a while. I think there was a room where this one, Wizzrobes, and Like Likes attack together. That one is pure hell!

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 55, 101Leafy's translation

A will-o'-the-wisp that drifts around the underground labyrinths. Be careful: if a Bubble touches you, you can't draw your sword for a while. It also can't be defeated, so when one appears, all you can do is run.

ゼルダの伝説 (秋田書店, 1986), p. 53, 101Leafy's translation

A will-o'-the-wisp that races all over the room in straight lines. If it catches you, you can't use your sword for a while.

ゼルダの伝説 (双葉社, 1986), p. 21, 101Leafy's translation

A kind of will-o'-the-wisp. If one gets you, you can't draw your sword for a while, and in the meantime you have to dodge attacks from all kinds of enemies. It moves fast too, so be careful.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 31, 101Leafy's translation

A huge will-o'-the-wisp. If it gets you, you take no damage, but you can't use your sword for a while. It can't be beaten, so keep running.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 73, 101Leafy's translation

A will-o'-the-wisp. When one gets hold of Link he takes no damage, but for a while afterward he cannot draw his sword.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 15, 101Leafy's translation

Numbers

Hits to beat it

Hits don't wear it down.

Hearts lost per touch

Touching it costs no hearts.

Drops

Drops something 104 times in 256 (40.6%). What it drops comes from these 10 slots in turn:

  • Rupee2 of 10 (8.1% per enemy beaten)
  • Heart6 of 10 (24.4% per enemy beaten)
  • Fairy2 of 10 (8.1% per enemy beaten)

Where it appears

Labyrinths, First Quest

Level 3

  • Room 73: 3 at once
  • Room 93: 3 at once

Level 4

  • Room 48: 2 at once
  • Room 50: 2 at once

Level 6

  • Room 10: 2 at once
  • Room 25: 2 at once
  • Room 27: 1 at once
  • Room 29: 2 at once
  • Room 45: 2 at once
  • Room 56: 1 at once
  • Room 58: 1 at once

Level 7

  • Room 13: 3 at once
  • Room 24: 2 at once
  • Room 73: 2 at once

Level 8

  • Room 63: 2 at once
  • Room 78: 2 at once
  • Room 124: 2 at once
  • Room 127: 3 at once

Level 9

  • Room 1: 3 at once
  • Room 3: 2 at once
  • Room 7: 3 at once
  • Room 16: 3 at once
  • Room 19: 2 at once
  • Room 23: 1 at once
  • Room 34: 2 at once
  • Room 37: 2 at once
  • Room 49: 1 at once
  • Room 54: 3 at once
  • Room 69: 1 at once
  • Room 71: 3 at once
  • Room 83: 1 at once
  • Room 86: 2 at once
  • Room 100: 1 at once
  • Room 101: 3 at once
  • Room 115: 3 at once

Labyrinths, Second Quest

Level 1

  • Room 24: 3 at once

Level 4

  • Room 49: 1 at once
  • Room 96: 2 at once

Level 5

  • Room 124: 3 at once

Level 6

  • Room 68: 3 at once
  • Room 82: 1 at once
  • Room 83: 2 at once
  • Room 84: 1 at once

Level 7

  • Room 41: 2 at once
  • Room 104: 2 at once

Level 8

  • Room 124: 2 at once

Level 9

  • Room 16: 2 at once
  • Room 17: 3 at once
  • Room 35: 1 at once
  • Room 54: 2 at once
  • Room 71: 2 at once
  • Room 82: 3 at once
  • Room 102: 1 at once

Red: rooms it is in. Green: the entrance.