Website and research by 101Leafy.
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Red Bubble

For The Legend of Zelda on the Nintendo Entertainment System (NES).

From the manual

A will-o'-the-wisp. Once it touches you, you can't use your sword for a while.

Translated from the Japanese manual.

Enemy

Red Bubble

KindEnemy
Japanese name赤いバブル

Official art

Red Bubble, official art from ゼルダの伝説 取扱説明書
Red Bubble. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 37

From the official guides

The powered-up Bubbles are the worst! On top of the old ones there are red and blue ones. Touch a red one and you cannot draw your sword at all, no matter how long you wait. To recover, touch a blue one or fill your life all the way.

ゼルダの伝説 (二見書房, 1986), p. 82, 101Leafy's translation

Numbers

Hits to beat it

Hits don't wear it down.

Hearts lost per touch

Touching it costs no hearts.

Drops

Drops something 104 times in 256 (40.6%). What it drops comes from these 10 slots in turn:

  • Rupee2 of 10 (8.1% per enemy beaten)
  • Heart6 of 10 (24.4% per enemy beaten)
  • Fairy2 of 10 (8.1% per enemy beaten)

Where it appears

Labyrinths, Second Quest

Level 4

  • Room 18: 3 at once
  • Room 80: 3 at once
  • Room 113: 3 at once

Level 5

  • Room 28: 3 at once
  • Room 92: 3 at once
  • Room 111: 3 at once
  • Room 126: 5 at once

Level 6

  • Room 6: 5 at once
  • Room 51: 3 at once
  • Room 99: 3 at once

Level 7

  • Room 10: 6 at once
  • Room 12: 3 at once
  • Room 56: 3 at once
  • Room 73: 3 at once
  • Room 108: 3 at once
  • Room 111: 6 at once

Level 8

  • Room 30: 3 at once
  • Room 58: 3 at once
  • Room 110: 3 at once
  • Room 123: 3 at once
  • Room 126: 3 at once

Level 9

  • Room 20: 8 at once
  • Room 50: 3 at once
  • Room 53: 3 at once
  • Room 64: 6 at once
  • Room 87: 3 at once
  • Room 115: 3 at once

Red: rooms it is in. Green: the entrance.