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Spells
For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).
Magic each spell uses at every magic level, in the order of the spell menu. A higher magic level makes most spells cheaper.
| Spell | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Where | Containers |
|---|---|---|---|---|---|---|---|---|---|---|
| Shield | 64 | 48 | 48 | 32 | 32 | 32 | 32 | 32 | Rauru | 1 |
| Jump | 96 | 80 | 64 | 64 | 40 | 32 | 24 | 16 | Ruto | 2 |
| Life | 140 | 140 | 120 | 120 | 100 | 100 | 100 | 100 | Saria | 3 |
| Fairy | 160 | 160 | 120 | 120 | 80 | 80 | 80 | 80 | Mido | 4 |
| Fire | 240 | 160 | 120 | 60 | 32 | 32 | 32 | 32 | Nabooru | 5 |
| Reflect | 240 | 240 | 160 | 96 | 80 | 64 | 48 | 32 | Darunia | 6 |
| Spell | 240 | 224 | 192 | 160 | 96 | 64 | 48 | 32 | New Kasuto | 7 |
| Thunder | 240 | 240 | 240 | 240 | 240 | 240 | 200 | 128 | Old Kasuto | 8 |
Each spell comes from the wise man of one town. He needs Link to have as many magic containers as the number in the last column, and most towns ask for something first.