Music
The game has fifteen songs. Two square waves play the tune and the harmony, the triangle wave plays the bass, and in six of them the noise channel plays the drums. 101Leafy researched the game and timed each song the way the NES plays it: the length of one-shots, and the opening and loop of songs that repeat.
Title
On the title screen and the story scroll after it.
A 8.5 s opening, then a 59.6 s loop. Drums on the noise channel.
Overworld
On the Overworld of west and east Hyrule.
A 6.4 s opening, then a 38.3 s loop. Drums on the noise channel.
Battle
In the side view fights Link runs into on the overworld.
The loop is 28.8 s long and starts from the top. Drums on the noise channel.
House
Inside the houses of the towns.
The loop is 7.5 s long and starts from the top.
Palace boss
When the guardian of a palace shows up. The Enemies page lists them.
The loop is 10.6 s long and starts from the top.
Crystal
When Link sets a crystal in the statue of a palace, and the palace turns to stone.
Plays once, 5.2 s long.
Great Palace boss
In the last two fights of the game, against the Great Palace Bird and Link's shadow.
The loop is 16.0 s long and starts from the top.
Triforce of Courage
When Link reaches the Triforce of Courage at the end of the Great Palace.
Plays once, 4.4 s long.
Zelda awakens
When Zelda wakes from the sleeping spell at the end of the game.
The loop is 5.3 s long and starts from the top.
Ending
Over the ending and the staff roll. The Text page has the words.
The loop is 29.8 s long and starts from the top. Drums on the noise channel.