Website and research by 101Leafy.
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Music

The game has fifteen songs. Two square waves play the tune and the harmony, the triangle wave plays the bass, and in six of them the noise channel plays the drums. 101Leafy researched the game and timed each song the way the NES plays it: the length of one-shots, and the opening and loop of songs that repeat.

Title

On the title screen and the story scroll after it.

A 8.5 s opening, then a 59.6 s loop. Drums on the noise channel.

Overworld

On the Overworld of west and east Hyrule.

A 6.4 s opening, then a 38.3 s loop. Drums on the noise channel.

Battle

In the side view fights Link runs into on the overworld.

The loop is 28.8 s long and starts from the top. Drums on the noise channel.

Item fanfare

When Link holds up one of the Items he finds.

Plays once, 2.6 s long.

Town

In the streets of the Towns.

A 3.7 s opening, then a 1:03.4 loop. Drums on the noise channel.

House

Inside the houses of the towns.

The loop is 7.5 s long and starts from the top.

New spell

When a wise man teaches Link one of the Spells.

Plays once, 1.9 s long.

Palace

In the six Palaces.

A 3.2 s opening, then a 1:29.5 loop. Drums on the noise channel.

Palace boss

When the guardian of a palace shows up. The Enemies page lists them.

The loop is 10.6 s long and starts from the top.

Crystal

When Link sets a crystal in the statue of a palace, and the palace turns to stone.

Plays once, 5.2 s long.

Great Palace

In the Great Palace.

A 3.2 s opening, then a 31.9 s loop. Drums on the noise channel.

Great Palace boss

In the last two fights of the game, against the Great Palace Bird and Link's shadow.

The loop is 16.0 s long and starts from the top.

Triforce of Courage

When Link reaches the Triforce of Courage at the end of the Great Palace.

Plays once, 4.4 s long.

Zelda awakens

When Zelda wakes from the sleeping spell at the end of the game.

The loop is 5.3 s long and starts from the top.

Ending

Over the ending and the staff roll. The Text page has the words.

The loop is 29.8 s long and starts from the top. Drums on the noise channel.