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Second Quest

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

When the ending has played, the file is marked as finished. The next time that file is started, the game sets part of it back to how a new file begins and keeps the rest, so Link sets out a second time with his strength but without his items.

What Link keeps

  • His attack, magic, and life levels, each as high as he raised it.
  • Every spell he learned from the wise men.
  • The downward thrust from the swordsman in Mido and the upward thrust from the swordsman in Darunia.

What starts over

  • Magic and heart containers go back to 4 each, the count a new file starts with.
  • Keys go back to none, and the keys, point bags, and jars in the palaces and caves are back in their rooms.
  • All six crystals have to be set again.
  • The towns forget what Link did for them: the trophy, the mirror, the medicine, the Water of Life, and the child. Bagu's note is forgotten too, so the river man in Saria will not let Link cross until he has it again.
  • The eight treasures, from the Candle to the Magic Key, are gone and have to be found again.

The game makes these changes once, the first time the finished file is loaded. From then on it saves and loads like any other file until the ending plays again.

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