Ruto
For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).
Spell
The wise man teaches Jump to Link with 2 or more magic containers.
Teaching the spell
WITH THIS YOU CAN JUMP VERY HIGH.
After
I CANNOT HELP YOU ANYMORE. GO NOW.
From the official guides
Nestled between northern peaks, the village offers rest and aid to Link.
West of the North Castle is a stretch of land ringed by mountains, and the town there is Ruto. Like Rauru, you can reach it from the North Castle by following the road, so it is a safe place to stop. Be sure to go here too.
After you beat the Parapa Palace, be sure to stop at the town of Ruto before you head for the next palace. Besides restoring your life and magic, do not forget to meet the town magician and be given the Jump spell. Without it, there are places ahead you cannot get through.
In the town of Ruto you learn where the Hammer is and where the Magic Container you should already have was. And if you ask where the goddess statue is and get it, you should be able to learn the Jump spell.
What the town asks first
A person at a door waits for the
Trophy and then takes Link inside.
Before
GORIYA OF TANTARI STOLE OUR TROPHY.
After
YOU SAVED THE TROPHY COME SEE MY UNCLE.
Townspeople
What each person in the streets says, and the line after they have done their part.
TOWN OF RUTO
DO NOT GO SOUTH WITHOUT A CANDLE.
After
IN PARAPA DESERT USE THIS MAGIC TO SURVIVE
At a door
GORIYA OF TANTARI STOLE OUR TROPHY.
After
YOU SAVED THE TROPHY COME SEE MY UNCLE.
FIND MAGIC IN A CAVE SOUTH OF THE CASTLE.
Restores magic
STOP AND REST HERE.
After
I CAN GIVE YOU MAGIC. COME BACK ANYTIME.
HAMMER... SPECTACLE ROCK... DEATH MTN.
Restores life
PLEASE LET ME HELP YOU. COME INSIDE.
After
I CAN RESTORE YOUR LIFE.