Jump spell
For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).
What it does
Link jumps higher, high enough to reach ledges a normal jump cannot.
Official art

From the official guides
Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.
This spell makes Link jump higher. He can climb to high places a normal jump couldn't reach.
Once earned, the magic of the high jump allows Link passage over walls and other barriers along his way.
Doubles Link's jumping power. Normally Link can jump 1.5 times his height, and with this he can reach 3 times his height.
With this magic you can easily get up to high places a normal jump cannot reach. You get it in the town of Ruto. You will need it right away in the cave on the way to the second palace.
The Jump spell, which Link can learn in Ruto, the second town. In one leap he can get up to high places he could never reach normally.
It raises your jumping power so you can reach places you could not normally jump to. You first need it in the cave south of Ruto. Another important lasting spell.
Magic used
Magic the spell uses at each of Link's magic levels. A magic container holds 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Magic | 96 | 80 | 64 | 64 | 40 | 32 | 24 | 16 |
Where Link learns it
The wise man of Ruto teaches it to Link once he has 2 or more magic containers.
WITH THIS YOU CAN JUMP VERY HIGH.