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Jump spell

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

What it does

Link jumps higher, high enough to reach ledges a normal jump cannot.

Official art

Jump, official art from リンクの冒険 取扱説明書
Jump. リンクの冒険 取扱説明書 (任天堂, 1987), p. 46

From the official guides

Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.

Zelda II The Adventure of Link Instruction Booklet (Nintendo of America, 1988), p. 43

This spell makes Link jump higher. He can climb to high places a normal jump couldn't reach.

リンクの冒険 取扱説明書 (任天堂, 1987), p. 46, 101Leafy's translation

Once earned, the magic of the high jump allows Link passage over walls and other barriers along his way.

Nintendo Power, January/February 1989 (Nintendo of America, 1989), p. 20

Doubles Link's jumping power. Normally Link can jump 1.5 times his height, and with this he can reach 3 times his height.

ファミリーコンピュータMagazine 特別編集 リンクの冒険 (徳間書店, 1987), p. 57, 101Leafy's translation

With this magic you can easily get up to high places a normal jump cannot reach. You get it in the town of Ruto. You will need it right away in the cave on the way to the second palace.

リンクの冒険 (秋田書店, 1987), p. 8, 101Leafy's translation

The Jump spell, which Link can learn in Ruto, the second town. In one leap he can get up to high places he could never reach normally.

リンクの冒険 (実業之日本社, 1987), p. 8, 101Leafy's translation

It raises your jumping power so you can reach places you could not normally jump to. You first need it in the cave south of Ruto. Another important lasting spell.

完璧攻略シリーズ22 リンクの冒険必勝攻略法 (双葉社, 1987), p. 6, 101Leafy's translation

Magic used

Magic the spell uses at each of Link's magic levels. A magic container holds 16.

Level12345678
Magic9680646440322416

Where Link learns it

The wise man of Ruto teaches it to Link once he has 2 or more magic containers.

WITH THIS YOU CAN JUMP VERY HIGH.

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