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Magic Container

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

Item

Magic Container

KindContainers

Official art

Magic Container, official art from リンクの冒険 取扱説明書
Magic Container. リンクの冒険 取扱説明書 (任天堂, 1987), p. 48

From the official guides

The containers for MAGIC points increase by one and are restored. Points increase by a maximum of 16

Zelda II The Adventure of Link Instruction Booklet (Nintendo of America, 1988), p. 45

Adds one MAGIC container and restores MAGIC. The most points Link can hold go up by 16.

リンクの冒険 取扱説明書 (任天堂, 1987), p. 48, 101Leafy's translation

An increase in one measure of magic will Link gain from this vessel, and his magic meter will fill up!

Nintendo Power, January/February 1989 (Nintendo of America, 1989), p. 20

The Jar adds 16 points to the Magic Meter, and fills it up, too.

Nintendo Power, March/April 1989 (Nintendo of America, 1989), p. 8

You also need these to use the more advanced magic.

ファミリーコンピュータMagazine 特別編集 リンクの冒険 (徳間書店, 1987), p. 17, 101Leafy's translation

Adds one MAGIC container and restores your magic. The maximum goes up by 16.

リンクの冒険 (秋田書店, 1987), p. 7, 101Leafy's translation

Like the Heart Container, it adds one block to the magic meter and restores your magic points.

リンクの冒険 (実業之日本社, 1987), p. 6, 101Leafy's translation

This one adds one block to the magic gauge. There are also four in the whole land.

完璧攻略シリーズ22 リンクの冒険必勝攻略法 (双葉社, 1987), p. 7, 101Leafy's translation

What it does

One more block on the magic meter, and the meter fills.

Seven open the door in New Kasuto.

Where it is

Found in West Hyrule (a cave), Death Mountain (a boulder), New Kasuto, and Maze Island (a road).

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