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Blue Jar

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

Item

Blue Jar

KindMagic jars

From the official guides

Recovers Link's magic points. There are two, a red one and a blue one. The recovery power varies.

Zelda II The Adventure of Link Instruction Booklet (Nintendo of America, 1988), p. 45

Restores Link's MAGIC points. There are two, red and blue, and they restore different amounts.

リンクの冒険 取扱説明書 (任天堂, 1987), p. 48, 101Leafy's translation

The potion within restores Link's magic. Know that the red jar will fill up his magic meter.

Nintendo Power, January/February 1989 (Nintendo of America, 1989), p. 20

There are red and blue ones. Red refills everything, blue refills one container.

ファミリーコンピュータMagazine 特別編集 リンクの冒険 (徳間書店, 1987), p. 17, 101Leafy's translation

Restores Link's magic points. There are red and blue ones, and the red one restores more.

リンクの冒険 (秋田書店, 1987), p. 7, 101Leafy's translation

It restores magic points. The red jar fills the meter all the way, and the blue one adds one block.

リンクの冒険 (実業之日本社, 1987), p. 6, 101Leafy's translation

It refills one block of the magic gauge. Weak enemies carry it, and one appears for every six you defeat.

完璧攻略シリーズ22 リンクの冒険必勝攻略法 (双葉社, 1987), p. 7, 101Leafy's translation

What it does

16 points of magic.

Where it is

Link finds none lying about. It comes only from enemy drops.

Enemy drops

7 in 8 of the drops of group 1. Every 6th enemy of the group that Link defeats leaves a drop instead of giving experience.

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