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Red Jar

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

Item

Red Jar

KindMagic jars

Official art

Red Jar, official art from リンクの冒険 取扱説明書
Red Jar. リンクの冒険 取扱説明書 (任天堂, 1987), p. 48

From the official guides

Recovers Link's magic points. There are two, a red one and a blue one. The recovery power varies.

Zelda II The Adventure of Link Instruction Booklet (Nintendo of America, 1988), p. 45

Restores Link's MAGIC points. There are two, red and blue, and they restore different amounts.

リンクの冒険 取扱説明書 (任天堂, 1987), p. 48, 101Leafy's translation

The potion within restores Link's magic. Know that the red jar will fill up his magic meter.

Nintendo Power, January/February 1989 (Nintendo of America, 1989), p. 20

With his Magic nearly spent, Link comes here to claim the Red Jar, which refills his Magic.

Nintendo Power, March/April 1989 (Nintendo of America, 1989), p. 9

There are red and blue ones. Red refills everything, blue refills one container.

ファミリーコンピュータMagazine 特別編集 リンクの冒険 (徳間書店, 1987), p. 17, 101Leafy's translation

Restores Link's magic points. There are red and blue ones, and the red one restores more.

リンクの冒険 (秋田書店, 1987), p. 7, 101Leafy's translation

It restores magic points. The red jar fills the meter all the way, and the blue one adds one block.

リンクの冒険 (実業之日本社, 1987), p. 6, 101Leafy's translation

It refills the magic gauge completely. Strong enemies carry it, or it is left somewhere on the overworld.

完璧攻略シリーズ22 リンクの冒険必勝攻略法 (双葉社, 1987), p. 7, 101Leafy's translation

What it does

Fills the magic meter.

Where it is

Found in West Hyrule (a graveyard).

Enemy drops

4 in 8 of the drops of group 2. Every 6th enemy of the group that Link defeats leaves a drop instead of giving experience.

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