Website and data research by 101Leafy.
Ocarina of Time N64 › Dungeons › Water Temple

Water Temple

Ocarina of Time N64 Water Temple Title Card

Water Temple is a dungeon in Ocarina of Time on the Nintendo 64 with 25 rooms. It has 10 chests and 5 Gold Skulltulas.

CategoryDungeons
Rooms25
Map ScreenOcarina of Time N64 Water Temple Map Screen
EnglishWater Temple
FrançaisTemple de l'Eau
DeutschWassertempel
日本語水の神殿

Map

Seen from above, north up. The pins mark chests, Gold Skulltulas, Pieces of Heart, people, shops, enemies, and exits, and each one links to its page. The buttons show or hide each kind; + and - zoom in and out, and a zoomed map can be dragged. Each floor has its own map, with the floors under it shown darker. The pins of the Master Quest maps are where things are in Master Quest.

3F

Ocarina of Time N64 Water Temple 3F MapCompassLongshotDungeon MapGold SkulltulaGold Skulltula

2F

1F

Ocarina of Time N64 Water Temple 1F MapSmall KeyBoss KeySmall KeySmall KeyGold Skulltula

B1

Ocarina of Time N64 Water Temple B1 MapSmall Key

Boss room: Morpha

Master Quest 3F

Ocarina of Time N64 Water Temple Master Quest 3F MapDungeon MapGold Skulltula

Master Quest 2F

Master Quest 1F

Ocarina of Time N64 Water Temple Master Quest 1F MapSmall KeyBoss KeyCompassGold Skulltula

Master Quest B1

Ocarina of Time N64 Water Temple Master Quest B1 Map

Chests (10)

ItemRoom
Small Key2
Compass4
Longshot7
Small Key8
Boss Key16
Small Key17
Small Key18
Dungeon Map19
Small Key20
Small Key21

Gold Skulltula, Piece of Heart

Gold Skulltulas and Pieces of Heart lying in the open or hidden in the walls, by room. Pieces of Heart in chests are in the chest list.

RoomGold SkulltulaPiece of Heart
11
31
51
121
211

Found here

Characters here

Story

What happens in Water Temple in the main story, with the lines from its cutscenes. All the steps in order are on the quests page.

Step 22 (Adult Link)

The Zoras are frozen and the lake has dried up. Find the boots in the ice cave and clear the temple under the lake.

Enemies here

Getting around

Leads toLake Hylia

Master Quest

Water Temple is one of the places Master Quest changed. What changes in Master Quest

In the official guides

Play Zelda's Lullaby at the Triforce marks to change the water level.

To raise the water to its highest level, Link played Zelda's Lullaby at the Triforce.

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 81

Link cannot enter it yet: he still lacks the Iron Boots and the Zora Tunic.

Ohne sie kann er den Wassertempel nicht betreten.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 66, Translated by 101Leafy

Full-page map of B1, 1F, 2F and 3F with rooms 1 to 31 and letters A to G; Morpha's chamber lies on 3F past rooms 30 and 31.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 69, Translated by 101Leafy

There are three places to change the water level; at each Link plays Zelda's Lullaby before a stone tablet.

Sie erklärt Link, daß es im Wassertempel drei Stellen gebe, an denen man den Wasserstand innerhalb des Tempels ändern könne.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 70, Translated by 101Leafy

In room C a torch burns once the water is drained; Link shoots arrows through it to light the two torches in the corners. They go out after a while and the door only opens while both burn.

Er schießt Pfeile durch die brennende Fackel und entzündet damit die Fackeln in den Ecken des Raumes.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 70, Translated by 101Leafy

At D a crystal switch on the right, hit with the sword, makes a big water fountain shoot from the floor; Link rides its crest to the other side to cross the wide trench.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 71, Translated by 101Leafy

At E a switch in a dragon statue's mouth under water can only be hit with the Hookshot; the gate opens only for a moment, so Link switches boots fast, dives through, and watches the strong current.

Der Schalter, der sich im Maul einer Drachenskulptur befindet, kann nur mit dem Fanghaken ausgelöst werden.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 71, Translated by 101Leafy

From the tower Link sinks to room 10, where a switch makes all enemies visible.

Auf diese Weise gelangt er in Raum 10 und kann dort den Schalter aktivieren, um alle Gegner sichtbar zu machen.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 71, Translated by 101Leafy