For The Legend of Zelda: Ocarina of Time on Nintendo 64 (1998).
Pick a weapon and an enemy. The first table gives how many hits it takes to defeat the enemy, the second how much health Link loses when the enemy's attacks hit him.
The enemy's health divided by the weapon's damage, rounded up. Some enemies come with more than one health value, set for each one in the game. No damage means the weapon does not hurt this enemy, though it may still stun it or knock it back. Some bosses only have set numbers for swords, Deku Sticks, and hammers; for other weapons the boss follows its own rules.
Health
Damage
Hits
This enemy has no health or damage values to work from.
Damage to Link
Hearts Link loses for each hit, one line per attack strength. Damage is in points of health, 16 to a heart. Once a Great Fairy strengthens Link's defensive power, damage from enemies is halved, rounded up. Attacks whose damage is set while the enemy fights are not in this list yet.