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Ocarina of Time N64 › Dungeons › Gerudo Training Ground

Gerudo Training Ground

Ocarina of Time N64 Gerudo Training Ground Title Card

Gerudo Training Ground is a dungeon in Ocarina of Time on the Nintendo 64 with 11 rooms. It has 20 chests.

CategoryDungeons
Rooms11
EnglishGerudo Training Ground
FrançaisGymnase Gerudo
DeutschGerudo Trainingsarena
日本語ゲルドの修練場

Map

Seen from above, north up. The pins mark chests, Gold Skulltulas, Pieces of Heart, people, shops, enemies, and exits, and each one links to its page. The buttons show or hide each kind; + and - zoom in and out, and a zoomed map can be dragged. The pins of the Master Quest maps are where things are in Master Quest.

Master Quest

Chests (20)

ItemRoom
bundle of arrows0
Magic Jar0
Small Key1
bundle of arrows3
Small Key4
Small Key5
bundle of arrows5
Small Key7
Small Key8
Bombchu8
Purple Rupee8
bundle of arrows8
bundle of arrows8
Red Rupee8
Small Key8
Ice Arrow8
Small Key9
Small Key10
Magic Jar10
Huge Rupee10

Enemies here

Getting around

Leads toGerudo's Fortress

Master Quest

Gerudo Training Ground is one of the places Master Quest changed. What changes in Master Quest

In the official guides

Eleven chambers; the prize is the Ice Arrow.

Its eleven chambers of maddening challenges required a strong mind as well as lightning reflexes.

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 92

The Gerudo Training Ground sits inside the fortress, and its prize is the Ice Arrows.

Meistert Link sie, winken ihm die sagenhaften Eis-Pfeile.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy

Link needs at least seven of the nine keys in the Training Ground.

Um sie zu erhalten, braucht er mindestens sieben von neun Schlüsseln, die er dort findet!

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy

Left of the entrance is a room where every enemy must fall within a time limit, then a room with five Silver Rupees to collect against the clock.

Link hält sich nach dem Eingang links und betritt einen Raum, in dem er alle Gegner innerhalb eines Zeitlimits schlagen muß.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy

A hidden floor switch puts out the flames in the middle of the room and opens the way to a key.

Er stellt sich darauf, und die Flammen in der Mitte des Raumes verlöschen. Eine Truhe, die einen Schlüssel enthält, wird so erreichbar!

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 111, Translated by 101Leafy

Through a door on the left the Lens of Truth shows an opening in the ceiling; Link climbs a grate to a room with another key.

Link klettert am Gitter empor und erreicht einen Raum, in dem wieder ein Schlüssel in einer Truhe verborgen liegt!

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 111, Translated by 101Leafy