Gerudo Training Ground

Gerudo Training Ground is a dungeon in Ocarina of Time on the Nintendo 64 with 11 rooms. It has 20 chests.
| Category | Dungeons |
|---|---|
| Rooms | 11 |
| English | Gerudo Training Ground |
| Français | Gymnase Gerudo |
| Deutsch | Gerudo Trainingsarena |
| 日本語 | ゲルドの修練場 |
Map
Seen from above, north up. The pins mark chests, Gold Skulltulas, Pieces of Heart, people, shops, enemies, and exits, and each one links to its page. The buttons show or hide each kind; + and - zoom in and out, and a zoomed map can be dragged. The pins of the Master Quest maps are where things are in Master Quest.
Master Quest
Chests (20)
Enemies here
Getting around
| Leads to | Gerudo's Fortress |
|---|
Master Quest
Gerudo Training Ground is one of the places Master Quest changed. What changes in Master Quest
In the official guides

ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 132

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 92

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 111
Eleven chambers; the prize is the Ice Arrow.
Its eleven chambers of maddening challenges required a strong mind as well as lightning reflexes.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 92
The Gerudo Training Ground sits inside the fortress, and its prize is the Ice Arrows.
Meistert Link sie, winken ihm die sagenhaften Eis-Pfeile.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy
Link needs at least seven of the nine keys in the Training Ground.
Um sie zu erhalten, braucht er mindestens sieben von neun Schlüsseln, die er dort findet!Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy
Left of the entrance is a room where every enemy must fall within a time limit, then a room with five Silver Rupees to collect against the clock.
Link hält sich nach dem Eingang links und betritt einen Raum, in dem er alle Gegner innerhalb eines Zeitlimits schlagen muß.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 110, Translated by 101Leafy
A hidden floor switch puts out the flames in the middle of the room and opens the way to a key.
Er stellt sich darauf, und die Flammen in der Mitte des Raumes verlöschen. Eine Truhe, die einen Schlüssel enthält, wird so erreichbar!Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 111, Translated by 101Leafy
Through a door on the left the Lens of Truth shows an opening in the ceiling; Link climbs a grate to a room with another key.
Link klettert am Gitter empor und erreicht einen Raum, in dem wieder ein Schlüssel in einer Truhe verborgen liegt!Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 111, Translated by 101Leafy
