Armos
Armos is an enemy in Ocarina of Time on the Nintendo 64 with 1 health.
Navi's advice
Stop its movement and then destroy it!
| Kind | Enemy |
|---|---|
| Health | 1 |
| Places | Dodongo's Cavern, Spirit Temple, Inside Ganon's Castle, Gerudo Training Ground |
| English | Armos |
| Français | Armos |
| Deutsch | Armos-Ritter |
| 日本語 | アモス |
Damage
How many points of health each attack takes off Armos. 0 means the attack does no damage, though it may still stun or knock it back.
| Attack | Damage |
|---|---|
| 0 | |
| 2 | |
| 1 | |
| 2 | |
| 0 | |
| 2 | |
| 2 | |
| 0 | |
| 1 | |
| Master Sword | 2 |
| 4 | |
| 2 | |
| 4 | |
| 2 | |
| 0 | |
| 0 | |
| 1 | |
| 4 | |
| Master Sword (spin attack) | 2 |
| 2 | |
| 8 | |
| Master Sword (jump attack) | 4 |
| 4 |
Damage to Link
Health Link loses when an attack of Armos hits him, one line per attack strength, 16 points to a heart. Once a Great Fairy strengthens Link's defensive power, the damage is halved, rounded up.
| Damage | Hearts | Double Defense | Effect |
|---|---|---|---|
| 8 | ½ | ¼ | Plain hit |
Drops
When Armos is defeated, the game picks one of 16 slots at random, so each slot is a 1 in 16 chance. Some slots hold nothing.
| Item | Count | Chance |
|---|---|---|
| 1 | 8 in 16 | |
| What Link needs most | 1 | 1 in 16 |
| Nothing | 6 in 16 | |
| Nothing | 1 in 16 |
What Link needs most is checked in this order: a fairy at one heart or less, three recovery hearts at three hearts or less, one at five hearts or less, a large magic jar when the magic meter is empty, a small one when it is half empty, Deku Seeds or arrows when Link has fewer than 6, bombs when he has fewer than 6, and a red Rupee when he has fewer than 11 Rupees. If he has enough of everything, nothing drops.
Young Link gets Deku Seeds where adult Link gets arrows, and the other way round, and an adult's Deku Stick turns into a green Rupee. Bombs, arrows, seeds, and magic only drop once Link has the bomb bag, the bow, the slingshot, or magic, and a recovery heart at full health turns into a green Rupee.
In the official guides

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 50

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 40
A statue that springs to life when touched. Hit it with bombs, or stop it with a Deku Nut and then use the sword.
動きをとめてやっつけて!ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 180, Translated by 101Leafy
Statue that comes to life; it explodes after being hit.
The curious Armos statues took the form of large stone figures, but sometimes they came to life and attacked people who touched them.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 50
The stone statues can be pushed onto switches; sometimes one comes alive and hops about, and a bomb beats it.
Armos-Ritter reagieren auf Bomben allergisch!Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 40, Translated by 101Leafy
An Armos knight stands in the middle of the first Spirit Temple room; destroying it and the bats opens both barred doors.
Link zerstört den steinernen Ritter und alle Fledermäuse. Die Gitter, die die beiden Türen versperrten, öffnen sich.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 83, Translated by 101Leafy
In the statue room Link pushes an Armos into the pit onto a switch that opens the door to the upper level.
Hier schiebt er zunächst den Armos-Ritter in den Abgrund, so daß dieser auf dem Schalter landet.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 84, Translated by 101Leafy
In room 21 an Armos is lured onto a switch to open the right exit.
muß einer der Armos-Ritter auf den Schalter gelockt werden.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 88, Translated by 101Leafy