Site et recherches de 101Leafy.
Accueil › Objets › Flûte

Flûte

Pour The Legend of Zelda sur Nintendo Entertainment System (NES).

D'après le manuel

Toutes sortes de choses étranges se produisent.

Traduit du manuel japonais.

Objet

Flûte

CatégorieÉquipement
Nom anglaisRecorder
Nom japonais笛

Illustration officielle

Flûte, illustration officielle tirée de ゼルダの伝説 取扱説明書
Flûte. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 24

Dans les guides officiels

A magic item that makes all sorts of strange things happen.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 24, traduction de 101Leafy

A magic item that makes all sorts of strange things happen.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 18, traduction de 101Leafy

A really mysterious, magical item. Use it and it'll amaze you with what it can do.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 25

This magic item creates many mysteries with its unusual sound. By playing the whistle to call a tornado, you can warp to an unobstructed entrance to the Underworld. The tornado will also clear your path.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 14

Playing it makes all kinds of strange things happen, the warp whirlwind among them. It is hidden in Level 5.

ゼルダの伝説 (二見書房, 1986), p. 78, traduction de 101Leafy

A treasure in the Lizard labyrinth (Level 5). Blow the Recorder and it plays a strange tune. Some monsters are weak to this sound. Blow it above ground and a whirlwind comes up and carries Link to another place. Try blowing it in all sorts of places.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 16, traduction de 101Leafy

A recorder that makes all kinds of strange things happen. In the overworld it calls up a whirlwind.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 41, traduction de 101Leafy

Play it and a whirlwind warps you to a labyrinth whose Triforce you have taken.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 4, traduction de 101Leafy

It can call a whirlwind on the overworld. The whirlwind picks Link up and takes him to the entrance of a labyrinth whose Triforce he has taken (there seems to be a set pattern). And plenty of other things happen too...

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 58, traduction de 101Leafy

A magic recorder that makes all sorts of strange things happen when you play it. It is an item you absolutely need to progress, and without it you can't clear the game. You get it in a certain place in a labyrinth, so once you have it, go above ground and play it. Play it in one particular spot and a mystery you could never solve before should be solved. You will be amazed when you see it happen.

ゼルダの伝説 (秋田書店, 1986), p. 22, traduction de 101Leafy

Depending on when and where you play it, one of three things happens. It calls a whirlwind that carries you, it becomes a weapon against a certain enemy, and it has an even more important use!?

ゼルダの伝説 (双葉社, 1986), p. 12, traduction de 101Leafy

Link's flute playing is the best! But he isn't just playing for fun. This is a magic flute. When it sounds, one strange thing after another...

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 13, traduction de 101Leafy

It is hidden underground in Level 5, and it is a mysterious item. Some enemies are weak to its sound. Play it above ground and you warp to a labyrinth you have already cleared.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 79, traduction de 101Leafy

A magic item whose holy sound makes all kinds of strange things happen. Play the Recorder to call a whirlwind and you can warp to the entrance of a labyrinth you have cleared. It is also said to open up the way ahead for Link.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 9, traduction de 101Leafy

Labyrinthes

Première quête

Niveau 5

  • Salle 4 (en bas d'un escalier)

Seconde quête

Niveau 3

  • Salle 11 (en bas d'un escalier)

Rouge : la salle de l'objet. Vert : l'entrée.

À quoi il sert

Sur ces écrans, la flûte ouvre l'entrée.

Seconde quête: 10 écrans