Great Palace
For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).
In East Hyrule. 55 rooms, 0 keys, and 0 locked doors.
Map
Each room on the map links to its full picture below. Elevators line up between floors; a room reached by a drop sits under the one above it.
From the official guides
If the six crystals are placed in the stone statues, you finally enter the Great Palace. The Great Palace is so huge that it greatly exceeds what Link had imagined. Link's true heart will be tested when he defeats the last of the guardians.
Once the six crystals are set in the statues, it is finally time to storm the Great Palace. The Great Palace is far bigger than Link ever imagined. And when he beats the last guardian, Link's true heart will be tested!
You can't enter the Great Palace without completing the other first six. It's bigger and tougher than the others, so be prepared before you attempt it. You need to know all of the Spells and have your Powers pumped to the max. Many enemies inhabit the Palace. You can't fight them all, so don't waste your strength when it's not necessary. Just remember: running is good. Take to your heels when you can avoid a confrontation! Before you're through, you'll see Bots galore, a thundering bird, and a familiar shadow.
At last you reach the Great Palace! Inside, it shines gold and is a huge maze of more than 50 rooms. Its guards were all made by the late king using the power of the gods. Their life and attack power are far beyond anything before. What god waits beyond them?
The Great Palace has a complicated layout where spaces overlap. Its shape changes depending on the route you take. But if you make your own map as you go, you will be fine. Fill in the chart above yourself and uncover the secrets of the Great Palace!
Once you have cleared the six palaces, it is finally time to storm the Great Palace in Death Valley. But just getting there is hard work. Strong enemies attack without end.























































