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Temple of the Ocean King

For The Legend of Zelda: Phantom Hourglass on the Nintendo DS.

237 lines

Where the game puts the name you picked, these pages show Link.

  1. You found a Force Gem! Take it away quietly.

  2. You found a sea chart! It must be an important clue to finding the Ghost Ship! You should show it to Linebeck.

  3. You got the Northwestern Sea chart! Now you can explore a new area of the sea!

  4. You got the Southeastern Sea chart! Now you can explore a new area of the sea!

  5. You got the Northeastern Sea chart! Now you can explore a new area of the sea!

  6. ...Hey!

  7. Wait... Did you hear something, Link?

  8. OK, I definitely heard something! Didn't you? Hey! There's someone over there, Link!

  9. Step on the four switches atop the four platforms.

  10. I know you're a kid and all, but try to listen up! I'm trapped in here, and I don't know what to do... Normally, I'd free myself without any problem, but... I sprained my ankle and I can't move. Will you help? SureNo way

  11. I knew you'd come through for me, kid. Well, then...

  12. What?! Wait! Can't you see that I'm begging?! Come on, please? YesNo

  13. Kid... You're just heartless!

  14. Do something about these pointy spikes!

  15. Keep your strength up, kid. Don't be shy about breaking pots! Now get me out of here!

  16. Show me that map! See all those purple spaces? They are probably safe zones. Were you listening? Did you get all that? YesNo

  17. Is that kid brain of yours already mush? Move between purple spaces and clear the traps! OKHuh?

  18. Yeah, like that!

  19. Wait! Wait! WAIT! You're not planning on leaving me here, are you?!

  20. Oh, hey! Wait a second! There's something I forgot to tell you...

  21. One thing you should know about this temple. It'll suck the life out of you!

  22. Let me finish! Don't go running away yet. I know it's scary, but... It's not like the temple will suck the life out of you ALL the time...

  23. Are you kidding me?! That little boy did it!

  24. Hey... You're not going to leave, are you?

  25. I found this key in the temple. It might help you out along the way. You could find a clue in your quest for the Ghost Ship!

  26. Fine, Linebeck! Just wait there!

  27. Linebeck

    How did you get this far, anyway?

  28. Whoa. Look at that old sea chart! I wonder if that's the clue to the Ghost Ship Linebeck was talking about.

  29. Linebeck

    Oh, Link! Still no clue to the Ghost Ship's whereabouts? Your friend is probably waiting for you to save her! Find it! Quick!

  30. Can you believe the nerve of that guy, making us go in here by ourselves?! Now that we've got the sea chart, I've got some words for him!

  31. We have to help Tetra, Link! You can do it! Right?

  32. Wait, Link! Linebeck's here!

  33. Hey!? Where's Linebeck?

  34. Offer up the Force Gems on the sacred pedestals.

  35. We got another sea chart... But it looks different from the last one. Maybe now we can explore new areas of the sea? Let's show Linebeck!

  36. The door won't budge... This design on the door must mean something...

  37. This door just won't open for us... The design is different from the last door. Maybe we need another spirit's help?

  38. In a single stroke, draw the sacred crest to reveal a new path.

  39. Press the sacred crest against the sea chart to transfer it. The Temple of Courage will open to the holder of the Sun Key.

  40. The sacred crest both begins and ends with me. Discover the crest, and the way through the door shall be revealed.

  41. Before you lies the second tablet governing the crest.

  42. Before you lies the third tablet governing the crest.

  43. Before you lies the fourth tablet governing the crest.

  44. Before you lies the cursed tablet. It brings ruin upon all who gaze upon it.

  45. There are four stone tablets that govern the crest.

  46. What a big door! How do we open it?

  47. The path will open when you possess the ability to defeat a Phantom.

  48. There's got to be a way to disarm the trap somewhere around here!

  49. Let's help him out, Link!

  50. Why didn't you tell us that sooner? That's pretty important, you know!

  51. I'm not sure why, but as long as you stand on areas like this, you'll be OK!

  52. OK, I'm taking that as my cue to get out of here!

  53. Freeeeeeeeedom!

  54. Link, look at the upper-left corner of the top screen. This is how long the Phantom Hourglass will protect you from the curse.

  55. Find the next clue to the Ghost Ship before the sand runs out, then escape!

  56. That's it! Without the sand, it will start to suck the life out of you! Remember to keep an eye on the time you've got left.

  57. This is the Door of Power. Use my strength to open it! Tap the door and let's go even deeper into the temple!

  58. Oh, no! It's empty... I wonder if someone got to it before us...

  59. Oh? It's empty... I guess the key that Linebeck had was in it.

  60. You've got nothing to lose. Come on! Help me out! FineNo way!

  61. Who cares about details! Just hurry up and help me!

  62. Hey, kid... Quit stalling!

  63. It took you this long to reach this room: …:……. Want to return to the entrance of the temple? YesNo

  64. Hey, it's an enemy! You know what to do.

  65. Wait, Link! The evil that cursed this temple made these monsters. Phantoms are very dangerous enemies. Their armor is nearly impenetrable, and they strike very hard.

  66. Does that mean you can't defeat them? There has to be a way...

  67. Well... All you can do is sneak by the Phantoms so they don't see you. You can watch their movements on your map. This is where the Phantoms are. The cone shows where they are looking.

  68. So we have to sneak around like thieves, eh? What if we're seen?

  69. If they see you... Run straight for a safe zone!

  70. By safe zone... Do you mean those purple spaces on the ground? Oh, yeah! The sand stopped moving in the hourglass when we were in one.

  71. That's right! Those purple tiles on the floor are safe zones! This temple's curse makes it a dangerous place. But it's not all bad... Those safe zones remain as places that evil can't get to.

  72. OK, so if a Phantom spots you, just run to a safe zone! That's easy! Right, Link? YesNo

  73. Let's go, Link! Don't let a Phantom see you!

  74. You had the power to free me from the Temple of Fire! There are several safe zones, so even if you're spotted, just run into those!

  75. Eeek! You've been spotted! Quick, run to a safe zone!

  76. That one is...RED... Why is that Phantom red?! It looks more powerful than the ones we had to face before...

  77. That evil monster is a... Swift Phantom! As you might guess, they're much faster than the other Phantoms!

  78. Oh, great...

  79. Even if they ARE fast, it doesn't matter as long as they don't see you! Right?

  80. He's right. So be extra careful and sneaky, Link!

  81. Break a red pot to spill its magical contents on the floor. Stand in the puddle to conceal yourself...

  82. It's far wiser to run than to aim your sword at a Phantom.

  83. You got a △さんかく. I wonder what you're supposed to do with it?

  84. That is a Force Gem, stolen from the Ocean King by the hands of evil. You'll need the power of Force Gems to open a door and delve deeper.

  85. So, what are you supposed to do with this Force Gem?

  86. I can see it, over there! There are the pedestals where the Force Gems go!

  87. Oh, so all you have to do is take the Force Gems there.

  88. Be careful! You'll move a lot slower when you're carrying a big Force Gem! If a Phantom sees you, and you don't think you can get away... Don't be a hero! Drop the Force Gem and run to a safe zone.

  89. Simple! Right, Link? Look out for the Phantoms and lug those Force Gems around!

  90. Oh, leave this to me!

  91. We've made it to the door! It's the Spirit of Wisdom's turn this time.

  92. This is the Door of Wisdom. I will use my powers to open it. Are you ready? Then tap the door!

  93. Lighting the torches should open the way... But how am I supposed to light two of them?

  94. Who knew that the contents of yellow pots restore time in the hourglass... If only I had the hourglass, maybe things would have been different...

  95. I should have watched the paths that the Phantoms walked more carefully... They're patrolling the same areas, again and again...

  96. The Phantoms hear when a switch is hit... Hit switches quietly or lure them away with sound...

  97. Phantoms sometimes carry keys... But what could I have done to take one...?

  98. Place all Force Gems here and the door will open.

  99. The clue to the Ghost Ship rests on this floor. Just a little farther!

  100. Huh? Wait? There's no fog in this room... Look, the hourglass has stopped, and your life force isn't being drained! This place isn't cursed yet. I think we can finally relax.

  101. Ewwww! Eyeball monsters!

  102. Allow me to explain! Those are Phantom Eyes. They act as extra eyes for the Phantoms. If one sees you...

  103. Yeah...? What happens if one sees you?!

  104. The Phantoms will find you, and then it only gets worse. So be cautious! However, unlike the Phantoms, these creatures can be defeated. Find them on the map. Make sure to defeat them before they see you!

  105. I get it! So you have to find a way to hit them before they see you. C'mon, let's get going! Go to a safe zone if they see you, Link!

  106. Hmm, I wonder what shape the sacred crest is? Are you taking notes? There are four tablets, so...

  107. Wait, Link! You want to go back already? Look around this room a little more, OK?

  108. Hey, Link, I think it's a Southwestern Sea chart... Open the Southwestern Sea chart. They should align on the bottom screen, right? Ahh! Maybe that's what it means by pressing the sea chart to the crest...

  109. Wow, Link! You figured out what it meant by pressing them together! The crest is here! But that's the middle of the sea. Is there a key? I hate to say it, but maybe we should go ask Linebeck what he thinks.

  110. This room looks different than it did last time... Maybe we went to another place when we used the crest that Zauz showed us!

  111. Hey, Link! It's my turn now!

  112. This is the Door of Courage. Only the power of courage can open it. Come on, Link! Get your courage up and tap it!

  113. So, we're finally here at the crested door. Do you remember the shape that Zauz the blacksmith showed us? Come on, Link, write it on the door!

  114. Use your items wisely to earn more time... If you come through here again, talk to me... I will teach you something valuable for stopping by...

  115. I will teach you something valuable for stopping by... Use that device you have to take aim at the Phantoms from behind... Even if they are invincible, it should have an effect...

  116. I will teach you something valuable for stopping by... You can snatch things up with that device you have there... Just be careful that a Phantom doesn't catch you...

  117. This is the last thing I can teach you... Phantoms can be slain with one strike of the Phantom Sword... But even I don't know what will happen if you strike from the front...

  118. The Sun Key? The Temple of Courage? Huh... I wonder what it means by pressing the sea chart to the crest...? I feel like I've seen the chart on that tablet before. But it's a little different. Maybe it's upside down? Let's take another look...

  119. Just a little farther! The clue to the Ghost Ship should be up ahead!

  120. Return here anytime with the power of the Sand of Hours... Improve your time getting here for a better chance...

  121. Dark terrors lurk ahead... I'll share something with you that will help you survive...

  122. Step into the yellow light to save your journey time and return to the entrance. Step into the yellow light at the temple entrance to return here instantly. In other words, this is a midway point. Understand? YesNo

  123. Go on, give it a try!

  124. You did it! A new sea chart! Now we can explore new areas of the sea! Come on, Link. Time's running out. Want to head to the surface?

  125. Hey, Link! You haven't explored this room yet.

  126. Offer the three crystals on the pedestals.

  127. ...It feels like something moved outside.

  128. Set the crystals on the pedestals in this order: □ ○ △ Going down... The exit is this way...

  129. You got a new sea chart! Now we can explore even more of the sea! OK, Link! Where do you want to go now? Want to try where that fallen explorer mentioned? Do you have enough time?

  130. Hey, Link! I'm curious about what the fallen explorer said too... But let's check out this room first.

  131. Hey, Link. Did you hear something?

  132. This floor makes a sound when you run on it...

  133. The Phantoms, they'll hear us!

  134. But the floor didn't make a sound when you walked...

  135. I get it! You have to walk slowly on these floors when there's a Phantom nearby.

  136. These floors made a loud ringing noise when I ran on them... But when I walked slowly...

  137. I don't believe that Phantoms walk on air... If I had courage, I could cross to the other side...

  138. I walked on an invisible floor and got this far! An invisible floor! But then I got trapped in a pit. I can't believe my luck...

  139. I found the ○ pedestal, but where is the ○ crystal... I should have made a note to remind myself...

  140. I felt something behind me, but I turned around and nothing was there... Next thing I knew, the sand in the hourglass was powerless...

  141. That was a huge tremor... It's like the whole floor sank down...

  142. I don't think he's talking about the Phantoms... Is there something else around here? Be careful, Link!

  143. Phew! We've come far. It'd be nice if this was the last floor, but let's keep going.

  144. I wish the □ crystal was on this floor... I left the ○ and △ crystals on the floor above...

  145. Look, Link! There's a pedestal over there too!

  146. So strange... I can't find the key... It would be so easy if I could just bring it down from the floor above...

  147. The pedestals here are a set of three... Even if you set a crystal, change floors and they will fall out...

  148. Hey! This isn't... the same place we came out last time! The temple goes on and on. How many floors are there in this place, anyway?!

  149. We did it, Link! This is the last chart! It's the northeastern corner. Now we can travel all the corners of the high seas! Let's go back to the ship. We've got new waters to explore!

  150. We did it, Link! We got two sea charts in a row! Now we can travel all the seas in this area! I guess the next thing we need to do is return to the ship!

  151. Phantoms! They seem to be guarding that door! Go get them, and get through that door, Link!

  152. Oh, no! The bridge is down, Link... We can't go back! Are you ready for this? YesNot yet

  153. But... You want to go back already? Who else is going to defeat Bellum and save Tetra?! Don't worry, I'm here! Come on! Get up that hero courage! You can do it!

  154. But if you're worried, you can go back once and prepare... It's OK. I'm here for you, Link!

  155. Well, then... You want to return to the entrance and prepare first? You can't forget the most important thing! You're the only one who can defeat Bellum and save Tetra!

  156. Whoa... Who knew a place like this was in here, deep inside the temple... The end is really close... so what are we standing around for?! Come on! Let's get Bellum, Link!

  157. There were only a few Phantoms, so I let my guard down... I should have prepared a safe place from the beginning...

  158. I relaxed, because the Phantoms around here are slow... I had no idea about what would happen when they saw me...

  159. You did it! Now we can go even deeper in the temple, Link!

  160. If you want to return to the entrance of the temple, step into the blue light.

  161. I don't know why, but I've got this feeling... I feel like there's a clue up ahead.

  162. A treasure chest there, of all places... How is anyone supposed to get to it?

  163. There are more Phantoms! They're not like any we've seen before. Just stay sneaky like always, Link!

  164. It's no fun not being able to play using the +Control Pad... If I have one regret, it's being so stubborn and saying such a thing...

  165. T-thanks, everyone... Hey, come on! Let's go, Link!

  166. I'm with you!

  167. And I'm with you, too!

  168. Turn this switch on, and it goes out right away... If there was a way to make time, I would have been able to cross the bridge...

  169. Hey! Wait! Wait!

  170. If you push yourself that hard from the beginning, you won't last! I understand wanting to hurry, but don't waste your energy.

  171. Don't forget that this cursed temple can suck the life out of you!

  172. I know we have to search for clues to find the spirits. But we need some kind of strategy...

  173. Hey, you know...uh... I mean, if you say you want to go it alone, then who am I to stop you?

  174. What?! You're trying to put all the work on Link again? If you know it's dangerous, shouldn't you be helping too?!

  175. Well, yeah, kid. The temple is a little dangerous. Not a place for...er...kids. If you go in... Well, you might not make it very far.

  176. That's not exactly true.

  177. What?

  178. Grandpa!

  179. I'm impressed you managed to free the Spirit of Power. You are strong. Even if you follow the Ghost Ship, you will be fine. Link.

  180. Get up on that altar!

  181. You now hold the legendary Phantom Hourglass, Link. As long as you carry it, this temple cannot drain the life from you.

  182. Whooo-hoo! As long as we have this, we can search for clues for the spirit!

  183. Ahem. However...

  184. You are only safe as long as sand remains in the top of the Phantom Hourglass. When all the sand has drained to the bottom, your life, too, will be drained.

  185. It's an hourglass! Can't you just flip it over again?

  186. No. Once the Sand of Hours has drained, its power is lost. It needs the light of the sun to restore its mystical power.

  187. Ahh, I get it! So we have to go outside the temple again!

  188. The sand inside the Phantom Hourglass is called the Sand of Hours. The beast you defeated in the Temple of Fire held some grains of it. It is said to be made of Force Gems of the great spirit, the Ocean King. It gives deep strength to whoever holds its power. From now on, you must defeat monsters and collect their Sand of Hours. For the more sand you place in the hourglass, the longer its power will last.

  189. The sea chart we found in this temple showed where to find the captured spirit. If that's the case, then the location of the other two spirits...hmm...

  190. I bet there's another clue hidden somewhere in this temple. I just know it!

  191. I won't stop you, Link. Dive deeper into this mystery, but keep the Phantom Hourglass in hand!

  192. Remember how Astrid was saying that the sacred light was fading? We've got to hurry, Link!

  193. So how do you know so much, old man?

  194. Hmmmmm... That long story is not yet ready to surface, but all will come in time. For now, you must find the Ghost Ship...

  195. That's right! A mountain of treasure awaits, ready to leap into my pockets.

  196. Hop to it, Link!

  197. Put some steam in your engines and get exploring this temple, kid!

  198. Oshus

    Hurry, Link! To the altar!

  199. Linebeck

    Ugh... How does that old man just appear out of nowhere like that?!

  200. The altar isn't that way, Link. It's up a floor.

  201. Oshus

    Your life won't be drained as long as there is sand in the Phantom Hourglass. But be careful in there, Link!

  202. Linebeck

    Hey, the temple is easy as long as you have that Phantom Hourglass, right? Quit standing around and hurry, Link!

  203. Just don't end up like this!

  204. Return to the 6th floor using … min. and … sec.? YesNo

  205. Whoa... Look, Link!

  206. I entered the temple in search of the treasure... But monsters that could not be slain with a sword stalked the corridors...

  207. I foolishly entered this temple... In moments, it drained the life right out of me...

  208. Even if you clear a dangerous trap, it resets as soon as you leave... Make notes on your map to ensure that you know where it is next time...

  209. Looks like someone's skeleton... What is it doing here? You don't think...this could be Linebeck...?!

  210. This is really starting to creep me out...

  211. So even if you clear a trap, it resets once you leave... I should have made notes on my map... But I couldn't make notes on maps that have these icons...

  212. Money talks... Want to hear the fallen wisdom? YesNo

  213. There is nothing more for a skeleton when it's dead...

  214. You there... Boy in green. I've seen a lot of you lately... The skeletons you see here were not prepared to enter this cursed place... But they now know many of this temple's secrets... If you want to know them, it will cost you, but all you have to do is ask...

  215. You...

  216. You're still too inexperienced...

  217. I know Phantom secrets. Want one for 50 Rupees? Secret 1Secret 2Secret 3No

  218. I don't do business with those without Rupees...

  219. Temple shortcuts are 50 Rupees each. Want one? Secret 1Secret 2Secret 3No

  220. Handy techniques are 50 Rupees each. Want some? Secret 1Secret 2Secret 3No

  221. If you think safe zones are really safe, think again... Use the Phantoms' backs and uneven terrain to your advantage...

  222. Powering up your spirits will affect the Phantoms... Spirit Gems are hidden in the temple...

  223. Phantoms have a weakness: the eyes on their backs... Shoot them with an arrow there to halt them...for a moment...

  224. If you have an item that can go through holes in walls... Head to the upper-left corner of the 5th Floor...

  225. You can jump the third basement floor with this item... If you have a key, you can even use it on the lower floor...

  226. You can pass through the 11th Floor with ease... Go to the 12th Floor once first...

  227. Yellow pots will not be magically restored until you exit the temple... But curious things happen to blue and red pots when you change floors...

  228. Weapons other than the boomerang work to defeat the Phantom Eyes... Set bombs along their path of movement...

  229. Red pots can be taken to the floor below... But safe zones that you've created will disappear when you change floors...

  230. Tantalizing wisdom, right? Did you get that? YesNo

  231. I know Phantom secrets. They're 50 Rupees each. Secret 1No thanks

  232. I know Phantom secrets. They're 50 Rupees each. Secret 1Secret 2No thanks

  233. I know temple shortcuts. They're 50 Rupees each. Secret 1No thanks

  234. I know temple shortcuts. They're 50 Rupees each. Secret 1Secret 2No thanks

  235. I know handy techniques. They're 50 Rupees each. Secret 1No thanks

  236. I know handy techniques. They're 50 Rupees each. Secret 1Secret 2No thanks

  237. Temple of the Ocean King

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