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Isle of Gust

For The Legend of Zelda: Phantom Hourglass on the Nintendo DS.

34 lines

Where the game puts the name you picked, these pages show Link.

  1. Isle of Gust

  2. Temple of Wind

  3. Cyclok, Stirrer of Winds

  4. The temple entrance stops gusting only when windmills have had their fill.

  5. The hero must blow on the three sacred windmills to open the path forward.

  6. Boing-oing! Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible. If all else fails, flee to a high spot before the creatures find you.

  7. Isle of Gust Beware of great winds!

  8. Boing-oing! The sand creatures devour whatever they find. So feed them bombs. Then you'll have a chance at survival!

  9. Well, then! Go!

  10. We're here! All ashore! Well, this can only be the Isle of Gust, I suppose. Should be a breeze to beat whatever's keeping the next spirit, Link!

  11. Linebeck

    Hurry it up! I know it'd go much faster if I did it, but I need to mind the ship. So you fly along, you eager little parrot. Do as I say, not as I do...

  12. ←←← Strong wind warning! Don't get blown off!!!

  13. Linebeck

    Well, well, Link! You did all right, kid. Looks like you hauled in another spirit, eh? To the Temple of the Ocean King then! Let's set sail. YesNope

  14. Linebeck

    Huh? You want to leave this island? YesNope

  15. Linebeck

    Such a strange kid!

  16. What do you think those are, Link? All those spots in the ground... Looks like they were shoveled in with dirt!

  17. Linebeck

    Then get on board! We're going to hit the waves!

  18. Linebeck

    Hey, why?! We worked so hard to get all the way out here! Do you really want to leave this island already? YesNo

  19. Linebeck

    All aboard! We're setting sail!

  20. Linebeck

    Hey! What do you have to do on this island, eh?!

  21. Linebeck

    Fine! Get on board then! We're setting sail!

  22. Linebeck

    Leaving?! I get you all the way here, and now you're stuck or something? With all this wind around, there's gotta be a way forward. Yeah, you li'l green parrot, go ride the wind when you feel a breeze at your back! But, if you really want to go, should I raise anchor? YesNo

  23. Linebeck

    Of course you are! Now hurry up and get that spirit!

  24. Linebeck

    I thought so! Then go out there and get that spirit!

  25. Linebeck

    Huh? You're back sooner than I thought. Ship out? YesNope

  26. Whew! We finally made it to the island! But this is sure one gusty isle! Yep, surely this has got to be the Isle of Gust. So, you li'l green parrot, how about you go fly off in search of our next spirit!

  27. Careful! That bloated beast can summon cyclones!

  28. When two wings flutter, the door will swing wide.

  29. When all the pillars of wind rise, the doors will open.

  30. Blank faces can hide truth as well as blemished ones. Study the walls carefully.

  31. ~Wayfarer's Journal~ You never know where the wayfaring winds will take you next... After months upon this windy isle, I discovered smaller islands nearby. But my big discovery, the one that sets my heart aflutter: the mermaid! That is where my wayfaring destiny takes me next!

  32. Respect silence and tread quietly, or else you'll rouse the slumberer.

  33. We're finally inside, Link! Looks like we won't escape sudden gusts inside the temple either. Be careful!

  34. Careful! That bloated beast can summon cyclones! Your sword won't reach it, not while it's way up there! There must be some way to attack it, though!

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