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Isle of Ember

For The Legend of Zelda: Phantom Hourglass on the Nintendo DS.

202 lines

Where the game puts the name you picked, these pages show Link.

  1. Ugh...so hot...

  2. Oh, no! There are flames everywhere! You better not touch them... Don't go and burn yourself, Link!

  3. Hmm... I wonder what that means. But let's make note of it... Go ahead! Copy that path by writing it on your map, in case we need it later!

  4. I can feel an evil presence lingering at the top of these stairs... Be careful! OK, Link?

  5. A boomerang! Know how to throw it? First, tap the Item icon to equip the boomerang.

  6. Then just draw a line and it will follow that flight path...straight or curvy! Give it a try. Throw it around this room to get the hang of it.

  7. When you see something of note, write it on your map. That's a key survival skill!

  8. Whoa, what's this? It looks so ominous...

  9. Linebeck

    This must be the Isle of Ember that Grandpa was talking about. We're here!

  10. That must be the temple. But the entrance is sealed...

  11. Now we can enter the temple! We did it, Link! Let's go face up to that power of darkness!

  12. Look! The volcano is erupting! Watch out for falling rocks!

  13. OK! We can reach the Temple of Fire at the peak through here! Come on! Tap the door to open it, Link!

  14. Hey! I hear footsteps behind there!

  15. Don't tap just anywhere... Mark only the location of the three torches.

  16. But this door looks pretty locked to me...

  17. This door... I don't think we can open it quite yet.

  18. Hey, where's Linebeck?! We can't leave without him... Where's he gone to? He's not worth all this trouble!

  19. What should we do... Hey, let's call out! Ready? OK, call out something now! Loud and clear!

  20. HEY, BACK THERE!

  21. Someone heard you! You did it, Link!

  22. OK, got it! So we have to find Kayo to learn the secret!

  23. It's safe out here! Who are you...the fortune-teller, Astrid?

  24. Hang on, Link!

  25. A fallen adventurer... Look, Link!

  26. It's safe out here! Kayo asked us to open this door... So might you be...the fortune-teller, Astrid?

  27. Hey? Where's Linebeck? What a troublemaker!

  28. If you're looking for Linebeck, he's at Astrid's house!

  29. Oooh, mystery! I wonder what happened on this isle, Link...

  30. Link, this is Kayo's journal. Looks like he traveled to the east side of the island! Let's go that way too!

  31. This is Kayo's journal! Looks like he was alarmed about something...

  32. Wait, Link! Are you just going to leave without calling out? There's someone back there! And to call out, you should say something into the Mic!

  33. I feel a presence on the other side of this door...

  34. Hold on, Astrid! We'll get you out of there as soon as possible!

  35. The volcano has stopped erupting, Link!

  36. I'll bet it's because you defeated all the monsters, Link! Come on! Let's tell Astrid!

  37. Linebeck

    A sterling example of my helmsmanship! Impressed, Link?

  38. Linebeck

    What?! You found Astrid, but the door won't open?! Ah, what?! And the island is swarming with monsters? ... 'Scuse me, Link. Got to bury my head in my ship...so much work to do!

  39. Linebeck

    You went to the temple, Link?

  40. Linebeck

    What's taking so long? I was about to leave you here, Link!

  41. Linebeck

    What?! Are you telling me you don't know where you're going next? Go ask Astrid to gaze into her crystal ball and whip up some direction!

  42. Linebeck

    Did you find Astrid, Link? Not yet? And you still want to leave? YesNo

  43. Linebeck

    Know where you want to go next? We'll ship out! YesNo

  44. Linebeck

    Fine then. I'll be here working on the ship.

  45. Linebeck

    Hmmm. Haven't forgotten anything, have you? OK, let's be off!

  46. Linebeck

    What?! You didn't even know where the island was! Who sketched our course on the sea chart?! Yeah, Link did!

  47. Linebeck

    What?! You piece of fluff! You just don't appreciate the finer points of sailing!

  48. Linebeck

    But you get me, right, Link? YesNo

  49. Linebeck

    There's a sensible lad! See? Link gets it!

  50. Linebeck

    ... Abuse your captain, will you... OK, you little adventure monkey, why don't you run off and find Astrid! I'll be right here waiting for you, taking care of my ship! Hrmph!

  51. Linebeck

    And, as captain, I shall assign our little adventure monkey a task! Go find Astrid, Link! Meanwhile...I'll be waiting here attending to the needs of my fine vessel!

  52. Linebeck

    What?! Staying behind?! You're scared, aren't you?

  53. Linebeck

    Me? S-scared? I'm never scared, you little fluttering shrimp. You two go ahead. I'll be breaking my back working on the ship for your sakes!

  54. Linebeck

    Step to it! Go ask Astrid about the Ghost Ship! Of course, if you're too scared, we can set sail... YesNo

  55. Linebeck

    I was wondering who that was, Link. It's you! What...oh... Uh, I was looking for Astrid too, actually!

  56. Linebeck

    What a big liar! You said that you had to fix the boat!

  57. Linebeck

    Well, actually, um... I thought that you might be lost and lonely without me!

  58. Linebeck

    Us lost?! You're the one without a clue! OK, but at least you're here in time for Astrid to tell us our fortunes.

  59. Linebeck

    Wh-what?! Why didn't you tell me sooner?!

  60. Linebeck

    Make it a habit of being late, Link? Astrid is waiting for us! Hurry up! She's going to tell our fortunes!

  61. Linebeck

    Linebeck! You fled the second you heard about monsters in the temple!

  62. Linebeck

    N-no! Of course not! I suddenly got worried about my ship... A captain's first duty is to his ship!

  63. Linebeck

    Have you eliminated all the monsters, Link? Let's ship out then, if it's all wrapped up! YesNo

  64. Linebeck

    Say, Link, I was thinking that we should split tasks... How about I take care of the ship, and you take care of the monsters, eh?

  65. Linebeck

    Unbelievable! You just don't want to risk your neck, right?!

  66. Linebeck

    W-well, how could you understand? We seasoned captains have our reasons! Anyway, Link, off you go. Take care of those monsters!

  67. Linebeck, Astrid

    What, Link?! Treasure...I mean Tetra! What about Tetra?!

  68. Astrid

    Hey, kid! So you were able to defeat all the monsters? Well, Astrid is waiting!

  69. Linebeck

    Huh?! Don't you have to talk to Astrid?

  70. Linebeck

    What, Linebeck?! What are you going on about?!

  71. Linebeck

    Anyway, let's head back to Mercay Island! YesNo

  72. Linebeck

    I suspect that we're hot on the trail of untold wealth! Don't you suspect that the light that needs finding... is really a shiny treasure?!

  73. Linebeck

    ...I really don't think so...

  74. Linebeck

    Linebeck! What are you doing in a place like this?!

  75. Linebeck

    Hoo, boy! Treasure!

  76. Linebeck, Astrid

    ...Ugh! He's so self-centered!

  77. Linebeck

    There's no time for playing! Hurry back!

  78. Linebeck

    Hey! Why don't you just hop to and find Astrid! We just got to this island! You want to leave again? YesNo

  79. Isle of Ember

  80. ↑ Fortune-Teller

  81. SUMMIT PATH Approval needed for entry.

  82. Boing-oing! To open the summit gate, you need what the fortune-teller has to offer. Whether you believe in her fortunes, however, is up to you...

  83. Kayo

    Brute force...will get you nowhere...

  84. Mark the locations of our island's three torches...

  85. Kayo

    You must mark the location of the three torches on your map... Please protect... Astrid...

  86. I'd really appreciate it if you could do this... Now, here's the secret to opening the door...

  87. Kayo

    You'll find the solution if you mark where the three torches are on your map... Approach the door with your map notes at hand, then all will be revealed... Please protect... Astrid...

  88. Oh, just look what's become of you... poor thing...

  89. Aaah! It's a ghost! Get him, Link!

  90. Aaah?! Wait! Give me some warning before you come at me! I must look really bad! But, I swear! I'm not a bad ghost...

  91. ... Well, to be honest, he doesn't really look like an EVIL ghost...

  92. My name is Kayo... I used to work for Astrid, the fortune-teller...

  93. What happened to you... you poor thing...

  94. If you believe in fate... then it's not so bad. I do feel much lighter! Of graver concern, though, is what's happened to Astrid... It haunts me!

  95. We just saw Astrid! She asked us to open the door that locks her in!

  96. Astrid? We came to this island to find her! Do you know where she is?

  97. Wh-what? So Miss Astrid is all right? Well then, please open the door for me! I'll tell you the secret...

  98. I hid her away... Astrid is inside her home right here... But there's no way I can open the door. Not in this condition...

  99. Of course, we'll help! We'll open that door and let Astrid out!

  100. Kayo

    You have freed Astrid! For that, I thank you... Please continue to look after her for me...

  101. If you're reading my words, it means that I have fallen to fate... So look east to pick up the torch and take up my duty. -Kayo

  102. Kayo

    To thank you for rescuing Astrid, let me share some valuable information... A map is buried...here. May it be of help to you...

  103. Kayo

    Please continue to watch over Astrid...

  104. Kayo

    There is another treasure map on this island... It is buried in the basement of Astrid's house...

  105. Would you please open the door for me? YesNope

  106. Don't dare say that... or I will haunt you!

  107. The three torches on this island are the key to understanding... Keep that in mind, and you may be able to open the door...

  108. One torch is right here. Make a note on your map, lest you forget...

  109. Please take care of... Astrid...

  110. Astrid

    Who... Who's there?

  111. Link? It evokes kindness and strength in the same breath. Lovely name.

  112. Is that so... The Ghost Ship came to our island a few days ago. That's why I was hidden away, to escape its ruinous reach. Speaking of which... I haven't seen Kayo since then...

  113. Vacation... I think not. It's a barren island with a volcano... You're here for far more important reasons, no? A ship...Hmmm.

  114. You can't have forgotten your purpose for coming to our island. Hasn't something important brought you here? A ship...Ummm.

  115. It must be something very trivial. You don't have to restrain yourself.

  116. Well, life has little use for mourning, so Kayo thought...

  117. Please wait for me upstairs. If any others are with you, please bring them along with you to my chambers. Assemble yourselves, and I will join you after I make preparations...

  118. Astrid

    Greetings. Now, if everyone is here...we can begin.

  119. Astrid

    Really... If that's the path you've chosen, so shall it be...

  120. Astrid

    There's a clue about the next spirit in the Temple of the Ocean King on Mercay. But the light seeking your help is growing faint... please hurry.

  121. Astrid

    Now make haste to the Temple of Fire on the summit of this island. There you must defeat the power of darkness that haunts that place. You will then find what you need to open the path that lies ahead of you... You have it within you to alter our doomed course of events, Link. But the light that seeks your help is growing faint. Please hurry.

  122. Astrid

    I foresaw your return. It's your fate, of course. Many trials still await you, however. Do you still plan on saving Tetra from the Ghost Ship? YesNo

  123. Astrid

    I've released the seal on the door to the summit. Go to the Temple of Fire. I wish you well for the battles soon to come. Be safe...

  124. Astrid

    Well done! You defeated the power of darkness, Link. Thus you've broken the seal that imprisoned the spirit you need to move ahead. Ultimately, you will need three spirits: Power, Wisdom, and Courage. When you have all three, you will possess the power to find the Ghost Ship. Now two spirits remain... but their locations are veiled to me at present! I see...another clue for you to find in the Temple of the Ocean King on Mercay. And to further your efforts, I give you this. May it help you in battle.

  125. Astrid

    If ever you lose your way, return here and I will do my best to find it.

  126. Are the monsters gone? Get me out of here!!

  127. I can't open the door from the inside!!

  128. Do you see the map hanging beside the door?

  129. Thank you! And good luck, because this will be tricky!

  130. Yes, that's right... My name is Astrid... I was sealed in here to hide from the monsters... I didn't foresee one thing...

  131. I don't know who you are, but would you open it? YesNope

  132. What? How rude! If you help me, I'll give you whatever you want... Please, won't you help me open the door? YesNo way!

  133. That map is somehow the key to opening the door... Unfortunately, only my assistant, Kayo, knows the secret of it...

  134. Indeed... I am Astrid. Yes, but... as a favor to Kayo...

  135. To look at the map hanging beside the door, simply touch it...

  136. I don't know who you are, but would you open this? YesNope

  137. ...You're forgetful. You might want to add more muscle to your mind.

  138. Astrid, about that... Well, Kayo, he's...

  139. Astrid

    Oh, my Kayo... All for my sake...

  140. Astrid

    I see that you have the Regal Necklace, Link... You know, Kayo and I hail from the Cobble Kingdom... Some of our people see far, with powers that grow when we pass from life. Seeing that necklace, I know that you are destined to walk the Isle of Ruins.

  141. Astrid

    That's a Spirit Gem. There are many for each spirit. Find as many as you can... I see that, somewhere on the seas, you can raise a spirit's power for 10 gems. The light that seeks your aid grows weaker still... There's no time to lose.

  142. Astrid

    Power, Wisdom, and Courage. When you've gathered them together, you'll possess the power to find the Ghost Ship at last.

  143. Astrid

    I see that you now have the Phantom Hourglass. Return to the Temple of the Ocean King on Mercay to find a new sea chart... Doing so will bring you even closer to the Ghost Ship. Oh, when I gaze into your crystal-clear eyes, I'm so reminded of Kayo...

  144. Astrid

    I see that you've found a sea chart. You must break into unknown waters, and so you need a ship cannon. There's an isle in these seas where you may find a cannon. Seek out Eddo.

  145. Astrid

    To navigate the foggy passage, you must take a specific route. Only one fisherman has known this route. Find and follow his footsteps.

  146. Astrid

    Go to the Isle of Gust. I can feel a spirit there. The spirit's power is weakening. Fly like... the wind!

  147. Astrid

    You've rescued the Spirit of Wisdom! Please take this, Link!

  148. Astrid

    You can increase the power of the spirits with those, aiding your journey.

  149. Astrid

    In order to restore Tetra, you must destroy the very source of the darkness. Return to the Temple of the Ocean King on Mercay and find another sea chart. With chart in hand, you'll see your goal coming within reach.

  150. Astrid

    I see...you must go to the Temple of the Ocean King to learn of the last spirit. The spirit's power is fading. There isn't much time.

  151. Astrid

    I see that you must pull a key from the seabed, then head to Molida Island. But for your course to be profitable, first find Eddo on Cannon Island. The spirit is growing so very weak...please hurry.

  152. Astrid

    Do you see that you've done it? You found all the spirits, Link! I foresee a new course for you, one that leads through the fog to the Ghost Ship! Use their power quickly. The light that seeks your help is growing weaker...

  153. Astrid

    I see you've acquired the sea chart for the Northeastern Sea. There you'll find a majestic, mysterious island, but... But I foresee a problem. You'll need royal permission to go there. Your course will only bear fruit if you visit a royal isle in the northeast first.

  154. Astrid

    I see...you have gathered the three pure metals. Sail to Zauz the blacksmith and ask him to forge the true sword you must wield. But the light! The light that seeks your help... is so very weak!

  155. Astrid

    I see that you wield the sacred sword. Now I see someone standing before you. Oh, not here. No, on Mercay Island... To find the full power you need to defeat your foe, go there, Link.

  156. Astrid

    You possess the power to defeat your foe. And your final battle...I now see it! Yes, to save Tetra, you must destroy this very source of the darkness! Use the Phantom Sword on the beast under the Temple of the Ocean King. I will pray for your safety, Link...

  157. Thank you for opening the door. I'm finally free to go outside again!

  158. You bested the monsters who guarded me...so you are no ordinary travelers. May I ask your names? Of courseNope

  159. Oh, don't be modest! This is Link and I'm Ciela. Nice to meet you!

  160. Link is looking for his friend, who was taken by the Ghost Ship. Astrid, we were hoping that you might have some insights...

  161. ...I see. I sensed it... Just as I foresaw... But... It was destiny...

  162. Shall I tell your fortune? YesNope

  163. Astrid

    Confound it! You'd think that someone who sees the future would be on time! Where is Astrid?! Let's get our fortunes told and be done with it!

  164. Astrid

    Power of darkness, eh... Hey, kid! I, uhh...just remembered I have to go polish the, uh... ship's rudder. Later, kid!

  165. Astrid

    ...Sheesh. What's with Linebeck? Oh, let's just let him be and hurry to the temple!

  166. Astrid

    Turn your eyes from fate at your peril...

  167. Astrid

    You actually did it! Now we're even closer to getting rich, Link! Hoo haw, I'm excited!

  168. Ugh! What a fool!

  169. Astrid

    ...Open my eyes...to the future... A sinister darkness... The mighty sea...and the voice of sacred light...

  170. Astrid

    I see it! I shall speak! Listen with your hearts!

  171. Astrid

    If you really want to find the Ghost Ship, Link... You must be ready to clash with the very darkness itself! Knowing that, do you still want to rescue Tetra? Yes!Yikes!

  172. Astrid

    Well, I sense that man will prove to be an asset and not an anchor...in time.

  173. Astrid

    ...I hope you're right. OK, let's quickly set sail back to Mercay Island, Link!

  174. Astrid

    Has fate clouded your true course, Link? YesNope

  175. Astrid

    Well then, I will foresee where you must go next.

  176. Astrid

    ...I see it now. Your future...

  177. Astrid

    Oh, very nice. The honesty in your eyes is crystal clear.

  178. Astrid

    You must defeat the source of the darkness if you hope to restore Tetra. There are deeper levels in the Temple of the Ocean King than you've yet seen. But to descend there, you must learn the sacred crest from Zauz the blacksmith. He resides in these seas. Go to him, quickly!

  179. Astrid

    Retrieve the key from the seabed and head to the temple on Molida Island. The spirit grows weaker. Please hurry.

  180. Astrid

    I see you got the Azurine. You can find another pure metal in the Southeastern Sea. The sound of Tetra's voice I hear calling to you is weakening. Hurry!

  181. Astrid

    I see that you got the sea chart of the Southeastern Sea. You can travel to that area to find two more sources of pure metal. You will need all of the pure metals to defeat the very darkness itself. The sound of Tetra's voice is weakening. Hurry and get those pure metals!

  182. Astrid

    I see you got the Crimsonine. Look for one more source of the pure metals in the Southeastern Sea. The sound of Tetra's voice is growing fainter! Hurry!

  183. Astrid

    I see you got the Aquanine. Go to the Southeastern Sea. Another pure metal is there. The sound of Tetra's voice grows so quiet. Hurry!

  184. Astrid

    You're planning to help her, right, Link? YesNo

  185. Astrid

    I believed in you all along, without a doubt! Now let's talk to Astrid!

  186. Astrid

    No, stop joking around! Now say that you'll help Tetra, Link. YesNo

  187. Astrid

    It is your fate to rescue Tetra from the Ghost Ship. Yes!Umm...

  188. Try to remember. Why did you come to our island? A ship...Errr...

  189. Now tell me. What brought you to our island? A ship...Vacation!Uh...

  190. Astrid

    I see...you've defeated the darkness that lurks in the Temple of the Ocean King! But I foresee a final battle, Link!

  191. Astrid

    Be safe...

  192. This temple protects the Spirit of Power.

  193. Don't make haste, make note...of the one safe path.

  194. Blow out the flames to illuminate the path ahead.

  195. Quick as you can, flip the four switches in order.

  196. When all three torches are lit, the path will be revealed.

  197. You got the boomerang! This item follows the path you draw on the screen!

  198. Nothing happened. Maybe you're not touching the right places...

  199. You touched the right places...

  200. Isle of Ember

  201. Temple of Fire

  202. Blaaz, Master of Fire

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