Website and data research by 101Leafy.
Ocarina of Time N64 › Dungeons › Forest Temple

Forest Temple

Ocarina of Time N64 Forest Temple Title Card

Forest Temple is a dungeon in Ocarina of Time on the Nintendo 64 with 25 rooms. It has 13 chests and 5 Gold Skulltulas.

CategoryDungeons
Rooms25
Map ScreenOcarina of Time N64 Forest Temple Map Screen
EnglishForest Temple
FrançaisTemple de la Forêt
DeutschWaldtempel
日本語森の神殿

Map

Seen from above, north up. The pins mark chests, Gold Skulltulas, Pieces of Heart, people, shops, enemies, and exits, and each one links to its page. The buttons show or hide each kind; + and - zoom in and out, and a zoomed map can be dragged. Each floor has its own map, with the floors under it shown darker. The pins of the Master Quest maps are where things are in Master Quest.

2F

Ocarina of Time N64 Forest Temple 2F MapSmall KeyFairy BowDungeon MapSmall KeyCompassGold SkulltulaGold Skulltula

1F

B1

Ocarina of Time N64 Forest Temple B1 MapSmall Key

B2

Ocarina of Time N64 Forest Temple B2 MapGold Skulltula

Boss room: Phantom Ganon

Master Quest 2F

Ocarina of Time N64 Forest Temple Master Quest 2F MapSmall KeyFairy BowSmall KeyDungeon MapCompass

Master Quest 1F

Master Quest B1

Ocarina of Time N64 Forest Temple Master Quest B1 MapSmall KeyGold Skulltula

Master Quest B2

Ocarina of Time N64 Forest Temple Master Quest B2 Map

Chests (13)

ItemRoom
Small Key0
Small Key6
Fairy Bow6
Recovery Heart7
Small Key8
Small Key9
Dungeon Map10
bundle of arrows11
Small Key12
Compass13
bundle of arrows15
bundle of arrows17
Small Key18

Gold Skulltula, Piece of Heart

Gold Skulltulas and Pieces of Heart lying in the open or hidden in the walls, by room. Pieces of Heart in chests are in the chest list.

RoomGold SkulltulaPiece of Heart
01
21
71
81
171

Found here

Story

What happens in Forest Temple in the main story, with the lines from its cutscenes. All the steps in order are on the quests page.

Step 19 (Adult Link)

Clear the temple in the forest. Its Sage is Link's oldest friend, and the sprout of the Great Deku Tree tells him he was never a Kokiri.

Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world.

One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest.

The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest.

The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest.

After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!

These lines in the text section

Enemies here

Getting around

Leads toSacred Forest Meadow

Master Quest

Forest Temple is one of the places Master Quest changed. What changes in Master Quest

In the official guides

Link needs an item from Kakariko before he can enter it and free the girl inside.

Er muß zunächst nach Kakariko gehen, um dort einen Gegenstand zu finden, der ihm den Zutritt zum Waldtempel ermöglicht!

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 54, Translated by 101Leafy

Link pulls himself up to the entrance above the tree stump with the Hookshot.

Mit dem Fanghaken zieht er sich zum Eingang über dem Baumstumpf und betritt mutig den düsteren Ort.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 56, Translated by 101Leafy

Ivy right of the courtyard door leads up to a niche and another door; in room 5 Link must beat the enemy to open the next door.

In Raum 5 gilt es, den Gegner zu besiegen, damit sich die nächste Tür öffnet.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 57, Translated by 101Leafy

From the balcony after room 5 the Hookshot pulls Link to the next balcony, where a switch drains the water from the well in room 4.

Auf dem anschließenden Balkon zieht sich Link dann mit dem Fanghaken zum Nachbarbalkon, wo er einen Schalter entdeckt, der das Wasser aus dem Brunnen in Raum 4 abläßt.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 57, Translated by 101Leafy

Two-floor map (1F and 2F) with rooms 1 to 29, the tunnel, letters A to H, and markers for keys, chests and other points.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 57, Translated by 101Leafy

In room 14 Link shifts two big stone blocks to reach the upper levels: he pulls a grey block out of a niche and pushes it until it sinks into a floor hollow, then pushes a red block into a recess and reaches the top level. Arrows on the floor show the way.

Im Bereich des Raums 14 verschiebt Link zwei große Steinblöcke, um so die höheren Ebenen des Tempels zu erreichen.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 57, Translated by 101Leafy

An eye switch in room 14 straightens the twisted corridor 15, so the chest with the big key in room 16 can be opened.

Er löst ihn aus und begradigt Gang 15. Jetzt kann Link in Raum 16 die Truhe mit dem großen Schlüssel öffnen.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 58, Translated by 101Leafy

After room 16 Link drops through the hole in the floor to room 19, detours through room 20, and shoots the eye switch in room 14 to go on.

Danach läßt er sich in das Loch am Boden fallen und setzt seinen Weg in Raum 19 fort.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 58, Translated by 101Leafy

A frozen eye switch: wait on the turning platforms until the torch is between Link and the switch, then shoot an arrow through the flame. The switch thaws and Link drops through the floor hole in room 22.

Hier nutzt Link die Gegebenheiten des Raums, um das Schalterauge aufzutauen.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 58, Translated by 101Leafy

After the last ghost the lift takes Link down to the floor where the boss waits.

Mit dem Lift fährt er anschließend ins untere Stockwerk, in dem der Endgegner bereits auf ihn wartet.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 58, Translated by 101Leafy

On the lower floor Link turns the room's walls by pushing a ledge, finds three switches that open the way to the boss, and can pick up a Skulltula on the way.

Auf diese Weise findet er drei Schalter, die ihm den Weg zum Endgegner ebnen.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 59, Translated by 101Leafy