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Ocarina of Time N64 › Dungeons › Well of Three Features

Well of Three Features

Ocarina of Time N64 Well of Three Features Title Card

Well of Three Features is a dungeon in Ocarina of Time on the Nintendo 64 with 7 rooms. It has 13 chests and 3 Gold Skulltulas.

CategoryDungeons
Rooms7
Map ScreenOcarina of Time N64 Well of Three Features Map Screen
EnglishWell of Three Features
FrançaisLe puits du mystère
DeutschBrunnen des Grauens
日本語三拍子の井戸

Map

Seen from above, north up. The pins mark chests, Gold Skulltulas, Pieces of Heart, people, shops, enemies, and exits, and each one links to its page. The buttons show or hide each kind; + and - zoom in and out, and a zoomed map can be dragged. Each floor has its own map, with the floors under it shown darker. The pins of the Master Quest maps are where things are in Master Quest.

B1

B2

Ocarina of Time N64 Well of Three Features B2 MapBombchuRecovery HeartBombs

B3

Ocarina of Time N64 Well of Three Features B3 MapDungeon Map

Master Quest B1

Master Quest B2

Ocarina of Time N64 Well of Three Features Master Quest B2 Map

Master Quest B3

Ocarina of Time N64 Well of Three Features Master Quest B3 MapLens of TruthGold Skulltula

Chests (13)

ItemRoom
Compass0
Bombchu0
Deku Nut0
Small Key0
Small Key0
Recovery Heart0
Hylian Shield0
Deku Nut0
Bombs0
Dungeon Map1
Deku Shield3
Lens of Truth4
Huge Rupee4

Gold Skulltula, Piece of Heart

Gold Skulltulas and Pieces of Heart lying in the open or hidden in the walls, by room. Pieces of Heart in chests are in the chest list.

RoomGold SkulltulaPiece of Heart
01
51
61

Story

What happens in Well of Three Features in the main story, with the lines from its cutscenes. All the steps in order are on the quests page.

Step 23 (Adult Link)

A shadow sets the village on fire and escapes from the well. As a child, Link takes the lens from the bottom of the well, then clears the temple under the graveyard.

Enemies here

Getting around

Leads toKakariko Village

Master Quest

Well of Three Features is one of the places Master Quest changed. What changes in Master Quest

In the official guides

Play the Song of Storms in the windmill to drain the well.

If the Song of Storms was played in the windmill, the well would run dry, revealing a passage large enough for only a child.

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 84

Room A holds six big coffins in a row like a chamber of horrors; lighting the room's torches opens them. Most release creatures, which Link fights with the Fairy Slingshot; one holds a small key.

Link öffnet die Särge, indem er die Fackeln entzündet, die sich ebenfalls in diesem Raum befinden.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 74, Translated by 101Leafy

Map of B1, B2 and B3 with rooms 1 to 7, letters A to C, passages a to g linking B1 and B3, chests, keys, and three Gold Skulltula marks.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 75, Translated by 101Leafy