Website and data research by 101Leafy.
Ocarina of Time N64 › Enemies › Bosses › Dead Hand

Dead Hand

Dead Hand is an enemy in Ocarina of Time on the Nintendo 64 with 14 or 20 health.

Navi's advice

Watch out for its infinite hands! Aim for its head!

KindMini-boss
Health14, 20
PlacesShadow Temple, Well of Three Features
EnglishDead Hand
FrançaisPoignant
DeutschGroßer Hirnsauger
日本語デドハンド

Damage

How many points of health each attack takes off Dead Hand. 0 means the attack does no damage, though it may still stun or knock it back.

AttackDamage
Deku Nut0
Deku Stick2
Fairy Slingshot0
Bombs0
Boomerang0
Fairy Bow0
Megaton Hammer0
Hookshot0
Kokiri Sword2
Master Sword2
Giant's Knife4
Fire Arrow0
Ice Arrow0
Light Arrow0
Din's Fire0
Mirror Shield0
Kokiri Sword (spin attack)2
Giant's Knife (spin attack)4
Master Sword (spin attack)2
Kokiri Sword (jump attack)4
Giant's Knife (jump attack)8
Master Sword (jump attack)4
Megaton Hammer (jump attack)4

Hits to defeat it with each weapon: damage calculator

Damage to Link

Health Link loses when an attack of Dead Hand hits him, one line per attack strength, 16 points to a heart. Once a Great Fairy strengthens Link's defensive power, the damage is halved, rounded up.

DamageHeartsDouble DefenseEffect
8½¼Plain hit
4¼⅛Plain hit

Drops

When Dead Hand is defeated, the game picks one of 16 slots at random, so each slot is a 1 in 16 chance. Some slots hold nothing.

ItemCountChance
Magic Jar (small)111 in 16
Magic Jar (large)15 in 16

Young Link gets Deku Seeds where adult Link gets arrows, and the other way round, and an adult's Deku Stick turns into a green Rupee. Bombs, arrows, seeds, and magic only drop once Link has the bomb bag, the bow, the slingshot, or magic, and a recovery heart at full health turns into a green Rupee.

In the official guides

Long arms grab Link (no damage) while the body creeps closer. Wait where the hands cannot reach, then hit its head when it bends down; let a hand grab Link to lure it out again.

無数にはえる手に気をつけて頭をねらって!

ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 179, Translated by 101Leafy

Let one of its hands grab Link, then hit its head when it comes close.

To defeat the Dead Hand that guarded it, Link let one of the disembodied arms grab him.

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 86

Let one of its hands grab Link, then hit its head. Three hits make it retreat. It guards the Lens of Truth.

Letting one of the hands capture you brings the Dead Hand out of the ground, where it's vulnerable.

The Legend of Zelda: Ocarina of Time, Prima's Official Strategy Guide (Prima Publishing, 1998), p. 90

Fighting its tentacles is not enough, since they regrow within moments; Link attacks the head with strong sword blows and stuns the tentacles for a short time with the Boomerang.

Um ihn zu besiegen, reicht es nicht aus, seine Tentakel zu bekämpfen, da diese sich nach wenigen Augenblicken wieder regenerieren.

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 75, Translated by 101Leafy

Link fights a dangerous Dead Hand in the Shadow Temple before he can take the Hover Boots.

Nachdem sich Link mit Hilfe des Auges der Wahrheit nach kurzem Kampf mit einem gefährlichen Hirnsauger bei (4) die Gleitstiefel geholt hat

Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 76, Translated by 101Leafy