Overworld map
For The Legend of Zelda: A Link to the Past on the Super Nintendo (SNES).
Each world is 8 by 8 screens, and the Dark World lies on the same grid as the Light World, so switching worlds keeps the map on the same spot. 101Leafy put every screen together from the game's own tiles and palettes, at the size the game draws them when zoomed all the way in.
The pins mark every door, hole, and dungeon entrance, what the chests behind them hold, the Pieces of Heart, the shops, each dungeon's boss, where people and enemies stand, and the Mushroom and the Book of Mudora, which lie outside any chest. Each pin opens its page, and the buttons above the map show or hide each kind.
Drag to move the map. Scroll, pinch, or use the buttons to zoom. Enemies in the Light World stand where the game puts them after Zelda reaches the Sanctuary. People inside a house or cave are pinned at its door, and people in a dungeon on the dungeon's own map. When a person stands in a place only for part of the story, the pin's name says when.



