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A Link to the Past SNES › Dungeons › Misery Mire

Misery Mire

For The Legend of Zelda: A Link to the Past on the Super Nintendo (SNES).

Entrance: Misery Mire (Dark World)

What opens it

Pits

In 7 rooms here (1F, B1, B2), a pit takes one heart from Link in every mail and puts him back at the spot where he came into the room. Pits in the other rooms drop him to the floor below without hurting him.

Spikes

Spike blocks are in one room here (1F). Walking into one takes one heart in every mail and throws Link back. The Magic Cape keeps them from hurting him.

Spike floors are in 6 rooms here (B1). Standing on one takes one heart in every mail. The Magic Cape and the ring of the Cane Of Byrna keep it from hurting Link.

From the official guides

The Misery Mire dungeon is built the opposite way from the Ice Palace. The floors stack simply, but the side-to-side links between rooms are wildly complex. Expect a hard time on your first visit.

ファミコン通信編集部責任編集 ゼルダの伝説 神々のトライフォースのすべてがわかる本 (アスキー, 1992), p. 58, translated by 101Leafy

1F

Misery Mire 1F

No chests or keys on this floor.

B1

  1. 1
    • Small Keyin a pot
  2. 2
    • Small Key
  3. 3
    • Small Keyin a pot
  4. 4
    • Small Key
  5. 5
  6. 6
    • Small Key
  7. 7
  8. 8
  9. 9
    • Small Keyan enemy carries it
  10. 10
    • Small Keyappears later

B2

Misery Mire B2

No chests or keys on this floor.

Boss fights

People

Enemies