Website and research by 101Leafy.
A Link to the Past SNES › Items › Magic Cape

Magic Cape

For The Legend of Zelda: A Link to the Past on the Super Nintendo (SNES).

When Link gets it

This is the Magic Cape! You are invisible when you wear it! Watch your Magic Meter!

Where it is

KindGear
Chests1
PlacesSanctuary

From the official guides

A magic cape that makes its user invisible. A handy item, since you can still attack while unseen.

任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上巻 (小学館, 1992), p. 26, translated by 101Leafy

Official art

Magic Cape, official art from 任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上巻
Magic Cape. 任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上巻 (小学館, 1992), p. 26

What it's for

  • Link turns invisible, and enemies that touch him do no harm, yet he can still attack. It uses up magic while he wears it.

Floor hazards

Two kinds of tile hurt Link, and so do the pits in some rooms. Each takes one heart in every mail, so the Blue Mail and the Red Mail give no help against them.

TileGreen MailBlue MailRed Mail
Spike blocks and cacti111
Spike floors111
Pits in some rooms111

Walking into a spike block or a cactus hurts Link and throws him back. The Magic Cape keeps them from hurting him. Spike blocks are in 17 dungeon rooms: Skull Woods (5), Ganon's Tower (4), Ice Palace (3), Palace of Darkness (1), Swamp Palace (1), Thieves' Town (1), Misery Mire (1), Turtle Rock (1).

Standing on a spike floor hurts Link without throwing him back. The Magic Cape and the ring of the Cane Of Byrna keep it from hurting him. Spike floors are in 16 rooms: Misery Mire (6), Ganon's Tower (4), Turtle Rock (2), Ice Palace (1). Outside the dungeons they are in caves: Death Mountain (Dark World, 1), Pyramid (1), Ice Lake (1).

After any hit Link flashes for 58 frames, about a second, and the spikes cannot hurt him again until it ends. On a spike floor he loses another heart each time the flashing stops.

Pits drop Link to the floor below, or outdoors into the place under the hole, without hurting him. Only in 53 rooms and in one part of Death Mountain (Light World) does a pit take one heart instead and put him back: in a room at the spot where he came in, outdoors where he stood before he fell. If that leaves him with no hearts, he dies. The rooms are in Ganon's Tower (13), Turtle Rock (8), Misery Mire (7), Skull Woods (4), Palace of Darkness (3), Ice Palace (3), Hyrule Castle (2), Hyrule Castle Tower (2), Thieves' Town (2), Eastern Palace (1). Outside the dungeons they are in caves: Death Mountain (Light World, 4), Lake Hylia (2), Death Mountain (Dark World, 2).

After a pit or deep water puts Link back, he flashes for 144 frames, about 2.4 seconds.

Menu icons

  • Magic Cape

Names

EnglishMagic Cape
FrenchCape Magique
GermanZauberumhang
Japaneseマジックマント