Palace 5
For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).
In East Hyrule. 28 rooms, 10 keys, and 12 locked doors.
Map
Each room on the map links to its full picture below. Elevators line up between floors; a room reached by a drop sits under the one above it.
From the official guides
The Palace on the Sea is huge and complex. To get to the Flute, you'll have to walk through the false wall indicated by the arrow below. Jump Up and press Right to see if you can pass through. After you pick up the Flute, visit the area of falling rocks to collect 1-Ups.
With the winged boots you can float over the waves to the Palace on the Sea. Link learns to pass through walls here.
Off the coast of East Hyrule lies the island of the Fifth Palace. Inside Link encounters the Fiery Moa, and though later he will battle this creature, for now he decides to leave it alone. Somewhere ahead he will also walk through a wall as in The Legend of Zelda.
The inside of the palaces is getting quite complicated now. Nasty traps are set here too. Stay sharp!
As the fifth palace, it is big, as you would expect. It is also built to drag you all over the place. If you do not keep track of where the keys and doors are, you will end up taking a very long way round.
Boss
Items
KeyRoom 37
Point Bag (50)Room 38
Point Bag (200)Room 38
KeyRoom 40
KeyRoom 42
Point Bag (50)Room 43
KeyRoom 43
KeyRoom 45
Point Bag (200)Room 46
KeyRoom 46
Point Bag (200)Room 47
KeyRoom 50
KeyRoom 52
Point Bag (50)Room 53
Point Bag (200)Room 54
KeyRoom 54
Point Bag (200)Room 57
Point Bag (50)Room 58
KeyRoom 59
Point Bag (50)Room 60
FluteRoom 61
Point Bag (50)Room 62




























