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Palace 1

For Zelda II The Adventure of Link on the Nintendo Entertainment System (NES).

In West Hyrule. 14 rooms, 3 keys, and 8 locked doors.

Map

Each room on the map links to its full picture below. Elevators line up between floors; a room reached by a drop sits under the one above it.

Palace 1 map

From the official guides

Pass the silent guardian and enter the first of the Palaces, Parapa. You'll find that the bridges here aren't built to last. They begin to crumble as you step on them, so hurry across and collect the keys and candle. You'll have to pass the guardian, Horsehead, to reach the statue and place the crystal, and he's a horse of a different color!

Nintendo Player's Guide: NES Game Atlas (Nintendo of America, 1991), p. 66

To the north and east, beyond mountains and deserts, is set Parapa Palace. Only columns of marble rise above the lonely sands. But below, in the great halls and passages, it is said that a candle awaits.

Nintendo Power, January/February 1989 (Nintendo of America, 1989), p. 24

Palace 1 stands in the Parapa Desert. Study the map closely and push on. The places marked with a guide number are explained on the facing page (p. 67).

リンクの冒険 (実業之日本社, 1987), p. 68, 101Leafy's translation

The first palace you enter. It is not very big, so think carefully about which key goes with which door. Rushing ahead is dangerous.

完璧攻略シリーズ22 リンクの冒険必勝攻略法 (双葉社, 1987), p. 26, 101Leafy's translation

Boss

Fought in room 13.

Items

Enemies

Rooms

Room 0

Palace 1, room 0

A knight statue. An elevator.

Leads on: down to room 4.

Room 1

Palace 1, room 1

A locked door. An elevator.

Leads on: down to room 7, right to room 2.

Room 6

Palace 1, room 6

A locked door. An elevator.

Leads on: left to room 5, down to room 10, right to room 7.

Room 10

Palace 1, room 10

A locked door. A knight statue. An elevator.

Leads on: left to room 9, up to room 6.

Room 13

Palace 1, room 13

A locked door. A knight statue.

Leads on: left to room 12.

Palaces, room by room