Mounted Knight
Boss

| Kind | Boss |
|---|---|
| Name | Named by 101Leafy; the game gives none |
Official art

From the official guides
The knives Ironknuckle throws are deadly, and the huge horse he rides makes him invincible to Link's attack. Link can make him dismount by jumping and using Downthrust. Once afoot, Ironknuckle is vulnerable.
Astride an unearthly horse, Ironknuckle charges in the final chamber of the Palace. Link jumps at his foe, swings his sword, and discovers that this technique may be the key. Many times the knight thunders toward him, but eventually he dismounts and fights hand to hand.
A knight picked from the kingdom's old royal guard. One of the guardians, he rides a magic flying horse. You cannot beat him while he is on the horse. You have to aim well at his back.
Once a knight. He rides a flying magic horse and attacks at great speed. When he gets close, jump and use the "downward thrust". Once he takes 4 or more damage he gets off the horse.
A picked knight from the former royal guard. Armed with armor and a lance, it rides a flying iron horse.
The strongest of the Iron Knuckles was given a horse and made guardian of the palace. On horseback it attacks with a lance, and on foot with a sword.
Numbers
| Hit points | 72 |
|---|---|
| Experience | 301 |
| Damage class | Class 4 |
Damage to Link
Life Link loses from one touch or hit, at each life level.
| Life | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 96 | 72 | 56 | 48 | 40 | 32 | 28 | 24 |
What hurts it
- Sword beams and the Fire spell do not hurt it. Only the sword does.
- The Spell spell does not change it.
Drops
Drops nothing.
Where it is found
- Palace 3, West Hyrule
- Palace 6, East Hyrule