Moblin
Moblin is an enemy in Ocarina of Time on the Nintendo 64 with 2 or 6 or 1 health.
| Kind | Enemy |
|---|---|
| Health | 2, 6, 1 |
| Places | Sacred Forest Meadow, Spirit Temple |
| English | Moblin |
| Français | Moblin |
| Deutsch | Moblin |
| 日本語 | モリブリン |
Damage
How many points of health each attack takes off Moblin. 0 means the attack does no damage, though it may still stun or knock it back.
| Attack | Damage 1 | Damage 2 |
|---|---|---|
| 0 | 0 | |
| 2 | 2 | |
| 1 | 0 | |
| 2 | 2 | |
| 0 | 0 | |
| 2 | 2 | |
| 2 | 2 | |
| 2 | 0 | |
| 1 | 1 | |
| Master Sword | 2 | 2 |
| 4 | 4 | |
| 2 | 2 | |
| 4 | 4 | |
| 2 | 2 | |
| 0 | 0 | |
| 0 | 0 | |
| 1 | 1 | |
| 4 | 4 | |
| Master Sword (spin attack) | 2 | 2 |
| 2 | 2 | |
| 8 | 8 | |
| Master Sword (jump attack) | 4 | 4 |
| 4 | 4 |
Damage to Link
Health Link loses when an attack of Moblin hits him, one line per attack strength, 16 points to a heart. Once a Great Fairy strengthens Link's defensive power, the damage is halved, rounded up.
| Damage | Hearts | Double Defense | Effect |
|---|---|---|---|
| 8 | ½ | ¼ | Plain hit |
Drops
When Moblin is defeated, the game picks one of 16 slots at random, so each slot is a 1 in 16 chance. Some slots hold nothing.
| Item | Count | Chance |
|---|---|---|
| 3 | 7 in 16 | |
| 1 | 7 in 16 | |
| 3 | 2 in 16 |
| Item | Count | Chance |
|---|---|---|
| 1 | 4 in 16 | |
| 3 | 2 in 16 | |
| 1 | 2 in 16 | |
| What Link needs most | 1 | 1 in 16 |
| Nothing | 7 in 16 |
What Link needs most is checked in this order: a fairy at one heart or less, three recovery hearts at three hearts or less, one at five hearts or less, a large magic jar when the magic meter is empty, a small one when it is half empty, Deku Seeds or arrows when Link has fewer than 6, bombs when he has fewer than 6, and a red Rupee when he has fewer than 11 Rupees. If he has enough of everything, nothing drops.
Young Link gets Deku Seeds where adult Link gets arrows, and the other way round, and an adult's Deku Stick turns into a green Rupee. Bombs, arrows, seeds, and magic only drop once Link has the bomb bag, the bow, the slingshot, or magic, and a recovery heart at full health turns into a green Rupee.
In the official guides

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 66

The Legend of Zelda: Ocarina of Time, Prima's Official Strategy Guide (Prima Publishing, 1998), p. 49
A spear guard in the Sacred Forest Meadow that charges when Link is in front. It cannot be targeted, so slip behind it, or hit its back with the Hookshot.
正面に立つと、槍を構えながら猛スピードで突進してくる。ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 179, Translated by 101Leafy
The sword is little use; hit them with the hookshot or bombs. The Club Moblin sends shockwaves.
Instead, Link most often used the hookshot to immobilize the monsters, although they also fell prey to bombs and arrows.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 66
Monstrous guards now patrol where Deku Scrubs once played; the Hookshot puts them out of action.
Link setzt sie mit dem Fanghaken schnell außer Gefecht.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 56, Translated by 101Leafy
The guard in the narrow passage before the meadow makes ground waves with his giant club; Link runs from wall to wall to slip past him.
Link weicht den Bodenwellen, die er mit seiner riesigen Keule erzeugt, geschickt aus.Der offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 56, Translated by 101Leafy