Bussola
Per The Legend of Zelda su Nintendo Entertainment System (NES).
Dal manuale
Indica dove si trova la Triforza nel labirinto.
Tradotto dal manuale giapponese.
Oggetto
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| Tipo | Strumenti |
|---|---|
| Nome inglese | Compass |
| Nome giapponese | コンパス |
Illustrazione ufficiale

Dalle guide ufficiali
The map shows the whole shape of a labyrinth, and the compass shows where the Triforce is in that labyrinth.
The map shows the whole shape of a labyrinth, and the compass shows where the Triforce is in that labyrinth.
Link can discover the entire layout of the labyrinths with this map, and by using the compass he can find out where the Triforce fragments are hidden within the labyrinths.
A compass directs you to "Triforce". Like maps, the compasses await you in the mazes so look for them! It will be a double advantage if you find both a compass and a map.
Take it and you learn roughly where the room with that labyrinth's Triforce is.
It tells you where the labyrinth's exit is, that is, where the Triforce is. Once you have it, the exit glows pink.
The Compass shows where the Triforce is, and the Map shows the whole labyrinth. Each works only inside its own labyrinth.
The Compass is handy used together with the Map. With the Compass you can tell exactly where the Triforce is.
It tells you where the Triforce is in each labyrinth. Its position is shown in red on the radar.
Treasures that only help Link. The Map shows the whole shape of the labyrinth, and the Compass shows where the Triforce is inside it. You can manage without them, but you are always better off having them!
Every labyrinth has one somewhere. Take it and you know where the Triforce is. Used together with the Map, it makes clearing the labyrinth easier.
It shows where the Triforce is hidden in the labyrinth. Like the Map, the Compass is somewhere in each labyrinth, so look for it. With both the Map and the Compass, you are unstoppable!
Labirinti
Prima missione
Seconda missione
Rosso: la stanza dell'oggetto. Verde: l'ingresso.
A cosa serve
Ogni livello ha la sua bussola. Segna una stanza sulla mappa del livello con un punto lampeggiante, le stanze qui sotto.
Prima missione
Seconda missione
Rosso: la stanza dell'oggetto. Verde: l'ingresso.