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Wallmaster

Per The Legend of Zelda su Nintendo Entertainment System (NES).

Nemico

Wallmaster

TipoNemico
Nome ingleseWallmaster
Nome giapponeseウォールマスター (traduzione di 101Leafy)

Illustrazione ufficiale

Wallmaster, illustrazione ufficiale da ゼルダの伝説 取扱説明書
Wallmaster. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 35

Dalle guide ufficiali

A giant hand that comes out of the labyrinth walls. If it catches Link, he is taken back to the labyrinth entrance.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 35, traduzione di 101Leafy

A giant hand that comes out of the labyrinth walls. If it catches Link, he is taken back to the labyrinth entrance.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 29, traduzione di 101Leafy

A monster hand that appears out of the labyrinth wall. If it catches Link, it takes him back to the entrance to the labyrinth.

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 36

These giant hands jump out of walls in the mazes. If they catch you, you are sent back to the entrance of the maze. You must get away from the wall as soon as possible when a Wall Master appears.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 20

A hand spirit that comes out of the walls. If you stay still it comes from one place, so aim and beat it there. If it catches you, you go back to the start.

ゼルダの伝説 (二見書房, 1986), p. 72, traduzione di 101Leafy

A giant hand that comes out when you touch the wall. If it catches you, you are sent back to the starting point. When you want to get back above ground, letting it catch you on purpose is the easy way!

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 23, traduzione di 101Leafy

A giant hand that comes out of the wall. If it catches you, you are sent back to the labyrinth entrance.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 25, traduzione di 101Leafy

A giant hand. If it catches you, it takes you back to the labyrinth entrance.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 30, traduzione di 101Leafy

Go deep into Level 1 and this one is there. When Link nears a wall, it comes out of the wall at him. If it catches him, he is sent back to the labyrinth entrance. It only comes out, so it isn't scary, but starting over from the beginning is a drag...!?

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 51, traduzione di 101Leafy

A giant hand that appears when Link touches a wall. If it grabs you, you are carried back to the labyrinth entrance. When it appears, step back and cut it with your sword.

ゼルダの伝説 (秋田書店, 1986), p. 50, traduzione di 101Leafy

It comes out of the labyrinth walls. If it catches you, you are dragged back to the entrance of that labyrinth.

ゼルダの伝説 (双葉社, 1986), p. 19, traduzione di 101Leafy

A giant hand that pops out of the labyrinth walls. If it catches you, you get carried back to the labyrinth entrance, so dodge it carefully.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 24, traduzione di 101Leafy

A giant hand that comes out of the walls. If it catches you, you get carried back to the entrance of the labyrinth. It appears when you touch a wall.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 73, traduzione di 101Leafy

A giant hand that comes out of the labyrinth walls and goes after Link. If a Wallmaster catches Link, he is taken back to the labyrinth entrance, so be careful.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 12, traduzione di 101Leafy

Dati

Colpi per sconfiggerlo

Cuori persi a ogni contatto

Senza anelloAnello bluAnello rosso
0,50,250,125

Calcolatore dei danni per ogni nemico

Oggetti lasciati

Lascia qualcosa 152 volte su 256 (59,4%). L'oggetto viene da questi 10 posti, a turno:

  • 5 rupie2 su 10 (11,9% per nemico sconfitto)
  • Rupia5 su 10 (29,7% per nemico sconfitto)
  • Orologio1 su 10 (5,9% per nemico sconfitto)
  • Cuore2 su 10 (11,9% per nemico sconfitto)

Dove compare

Labirinti, Prima missione

Livello 1

  • Stanza 69: 8 alla volta

Livello 7

  • Stanza 13: 5 alla volta

Labirinti, Seconda missione

Livello 1

  • Stanza 24: 5 alla volta

Livello 2

  • Stanza 118: 8 alla volta

Livello 7

  • Stanza 12: 4 alla volta
  • Stanza 56: 4 alla volta
  • Stanza 73: 4 alla volta
  • Stanza 108: 4 alla volta

Rosso: le stanze in cui si trova. Verde: l'ingresso.