Bubble
Per The Legend of Zelda su Nintendo Entertainment System (NES).
Dal manuale
Un fuoco fatuo. Se ti tocca, per un po' non puoi usare la spada.
Tradotto dal manuale giapponese.
Nemico
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| Tipo | Nemico |
|---|---|
| Nome inglese | Bubble |
| Nome giapponese | バブル |
Illustrazione ufficiale

Dalle guide ufficiali
A ghost flame. If one latches onto Link, he cannot draw his sword for a while.
A ghost flame. If one latches onto Link, he cannot draw his sword for a while.
The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.
"Will-o'-the-Wisps". If a Bubble attacks you, you won't sustain damage, however, you won't be able to use your sword for a few moments. If this happens while you are fighting with other enemies, the fight will be very tough for you. Watch out!
Touching it will not cost you life, but you go numb and cannot draw your sword for a while. When Bubbles are with other enemies, fight mainly with your B button weapons.
It is a will-o'-the-wisp, so attacking it does nothing. Be careful, because touching it stops you from using your sword for a while. You do not take damage, though.
A will-o'-the-wisp that wanders the labyrinths. Touch it and the shock knocks you back, and for a while you cannot draw your sword. You do not lose any energy, though.
A ghost flame. Touch it and you can't move. It can't be attacked with the sword.
To use a well-known name, a "will-o'-the-wisp." In other words, a ghost flame that drifts around the room fast and at random. If Link touches it, it possesses him and he can't draw his sword for a while. I think there was a room where this one, Wizzrobes, and Like Likes attack together. That one is pure hell!
A will-o'-the-wisp that drifts around the underground labyrinths. Be careful: if a Bubble touches you, you can't draw your sword for a while. It also can't be defeated, so when one appears, all you can do is run.
A will-o'-the-wisp that races all over the room in straight lines. If it catches you, you can't use your sword for a while.
A kind of will-o'-the-wisp. If one gets you, you can't draw your sword for a while, and in the meantime you have to dodge attacks from all kinds of enemies. It moves fast too, so be careful.
A huge will-o'-the-wisp. If it gets you, you take no damage, but you can't use your sword for a while. It can't be beaten, so keep running.
A will-o'-the-wisp. When one gets hold of Link he takes no damage, but for a while afterward he cannot draw his sword.
Dati
Colpi per sconfiggerlo
I colpi non lo indeboliscono.
Cuori persi a ogni contatto
Toccarlo non fa perdere cuori.
Oggetti lasciati
Lascia qualcosa 104 volte su 256 (40,6%). L'oggetto viene da questi 10 posti, a turno:
Dove compare
Labirinti, Prima missione
Livello 6
- Stanza 10: 2 alla volta
- Stanza 25: 2 alla volta
- Stanza 27: 1 alla volta
- Stanza 29: 2 alla volta
- Stanza 45: 2 alla volta
- Stanza 56: 1 alla volta
- Stanza 58: 1 alla volta
Livello 8
- Stanza 63: 2 alla volta
- Stanza 78: 2 alla volta
- Stanza 124: 2 alla volta
- Stanza 127: 3 alla volta
Livello 9
- Stanza 1: 3 alla volta
- Stanza 3: 2 alla volta
- Stanza 7: 3 alla volta
- Stanza 16: 3 alla volta
- Stanza 19: 2 alla volta
- Stanza 23: 1 alla volta
- Stanza 34: 2 alla volta
- Stanza 37: 2 alla volta
- Stanza 49: 1 alla volta
- Stanza 54: 3 alla volta
- Stanza 69: 1 alla volta
- Stanza 71: 3 alla volta
- Stanza 83: 1 alla volta
- Stanza 86: 2 alla volta
- Stanza 100: 1 alla volta
- Stanza 101: 3 alla volta
- Stanza 115: 3 alla volta
Labirinti, Seconda missione
Livello 6
- Stanza 68: 3 alla volta
- Stanza 82: 1 alla volta
- Stanza 83: 2 alla volta
- Stanza 84: 1 alla volta
Livello 9
- Stanza 16: 2 alla volta
- Stanza 17: 3 alla volta
- Stanza 35: 1 alla volta
- Stanza 54: 2 alla volta
- Stanza 71: 2 alla volta
- Stanza 82: 3 alla volta
- Stanza 102: 1 alla volta
Rosso: le stanze in cui si trova. Verde: l'ingresso.