Twilight Princess characters
For The Legend of Zelda: Twilight Princess on the GameCube.
The people Link meets, grouped by where he meets them, each with the portrait from the official 2016 guide. Names are the ones the game itself uses; the game never puts a name over who is talking, so a name shows up only when someone says it.
Portraits and facts from The Legend of Zelda: Twilight Princess HD, Prima Official Digital Strategy Guide, Characters chapter.
Ordon Village
Link

A ranch hand of about 17 in Ordon Village, at the far edge of Hyrule. He is cheerful and honest with a mischievous streak, a favourite of the village children, and often told off by his childhood friend Ilia. The game uses the name the player types.
Ilia

Mayor Bo's daughter, about 16, cheerful, busy, and liked by everyone in the village. She keeps her kind nature even after she loses her memory.
Bo

The mayor of Ordon and Ilia's father, a heavy, strong man in his mid forties. He picks Link to carry a gift to Hyrule and treats him like a son, though his forgetful side starts arguments with Ilia.
Rusl

Uli's husband and Colin's father, between 20 and 30, and the only swordsman in Ordon. Plain spoken and honourable, he is seen as the village leader and thinks of Link as a younger brother.
Uli

Rusl's wife and Colin's mother, in her twenties and expecting a second child. She is calm, friendly, and generous.
Colin

Rusl and Uli's son, between 7 and 10. Shy and gentle like his parents, he looks up to Link and Ilia, while the other children look down on him.
Talo

Jaggle and Pergie's elder son, between 8 and 11. A scamp who wants Link to teach him the sword, and who teases Colin.
Malo

Talo's little brother, only 4 to 6 years old, yet he speaks seldom and sternly, like a grown man. He wants to run a shop of his own one day.
Beth

Hanch and Sera's daughter, between 8 and 11. She acts grown up, calls the other children babies, likes Link, and dreams of city life away from the goats.
Jaggle

Talo and Malo's father and Pergie's husband, in his thirties. A farmer who would rather carve wood, or nap, than see to his work.
The game never says this name; it is the one the guide gives.
Pergie

Talo and Malo's mother, married to Jaggle and in her thirties. She does most of the work at home and keeps her two boys in line, firmly but with love.
The game never says this name; it is the one the guide gives.
Hanch

Sera's husband and Beth's father, between 30 and 40. He runs the village shop, is timid, and never stands up to his wife.
Sera

Hanch's wife and Beth's mother, a round, jolly woman in her thirties who is sharp with her husband. The village says she treats her cat better than him.
Fado

Link's friend, also about 17, who works the ranch with him. Easygoing and a little childish, he eggs Link on to reckless things and gets scolded by Ilia for it.
Epona

Link's horse, used to herd the goats at the ranch. Tough but sometimes restless, until Ilia calms her.
Ordona

The spirit of the Ordon province, in the form of a goat, living in the spring near Ordon Village.
Faron Woods
Coro

A boy of 15 or 16 who lives in a hut in Faron Woods and keeps the gate there. He loves the forest animals, and is Iza's younger brother and Hena's older brother.
Trill

Coro's myna bird, which minds the shop in Faron Woods when nobody else is there. A friend of Plumm.
Faron

The spirit of the Faron province, in the form of a monkey, living in the spring in Faron Woods.
Kakariko Village and Death Mountain
Renado

The shaman of Kakariko Village and Luda's father, between 30 and 40. Calm and wise, he hides the children in his sanctuary and speaks politely to everyone.
Luda

Renado's daughter, 10 or 12, polite and dependable. The most grown up of the children, she likes looking after the younger ones, Colin among them.
Barnes

The bomb shop owner in Kakariko, between 30 and 40. He panics easily and talks before he thinks, which tries Renado's patience, but he is good company.
Impaz

An old woman of about 70 in the hidden village where Ilia was kept, and the last of the tribe that lived there. She helps free Ilia and thanks Link warmly.
Darbus

The huge leader of the Gorons, between 30 and 40, who wanted the Gorons to live side by side with the villages below until Zant changed him.
Gor Coron

The first of the four Goron elders on Death Mountain. He shut the tribe off from Kakariko to keep Darbus's fate hidden, and sizes Link up in a sumo match.
Gor Ebizo

The second of the Goron elders, long haired and frail. He keeps part of a key Link needs, and hopes one day to sell goods to adventurers.
Gor Liggs

The third of the Goron elders, who spends his days in his chamber listening to music. Mellow, and a great believer in hot spring water.
Gor Amoto

The fourth of the Goron elders and the oldest by far, shaky and steaming. He holds part of a key Link needs.
Gorons

Stone hard people of Death Mountain with thick, tattooed hides. They mine and trade in Kakariko, but since the twilight came they have shut humans out.
Eldin

The spirit of the Eldin province, in the form of a bird, living in the spring in Kakariko Village.
Zora's Domain and Lake Hylia
Prince Ralis

The Zora prince, about 10, sent with a message from his mother the queen to Princess Zelda before he was attacked and rescued by Ilia. Well mannered, and unsure he can lead his people one day.
Rutela

The Zora queen, Ralis's mother. Zant had her and the king put to death and froze Zora's Domain, and her spirit asks Link to help her son. The game calls her Queen Rutela.
Zoras

An old and proud people of the water, breathing with gills and lungs, ruled by a king and queen. Their water has been running dry and they are in low spirits.
Lanayru

The spirit of the Lanayru province, in the form of a snake, living in the spring near Lake Hylia.
Iza

The eldest of Coro and Hena's siblings, in her thirties. She rents boats on the rapids of Upper Zora's River and is open hearted but gruff.
Hena

Iza and Coro's sister. She runs the fishing hole, rents out boats and advice, keeps fish in her tank, and has pictures of the biggest catches.
Fyer

A short, stooped former circus man between 20 and 30, who looks older. He fires people from a cannon at Lake Hylia and is good at rebuilding old cannons.
Falbi

Fyer's tall circus partner, between 20 and 30. He runs a game where you hold a Cucco and glide down to a platform on Lake Hylia for prizes.
Plumm

A myna bird at Lake Hylia with a balloon popping game that only a wolf can play. A friend of Trill.
Castle Town and Hyrule Field
Telma

The owner of a bar in Castle Town, between 30 and 40, bossy but helpful. She leads a group working to set the kingdom right and is looking for someone worth taking on.
Louise

Telma's pampered Persian cat, who lives in the bar. A good friend to anyone who can speak to animals.
Shad

A scholar of 18 to 20 in Telma's group, with glasses. His father, a butler to the royal family, told him of a city in the sky, and he believes a clue to it lies under the Kakariko graveyard.
Ashei

A quiet, strong fighter of about 24 in Telma's group, taught by her father, a former royal soldier. She is studying the yetis of Snowpeak.
Auru

The oldest of Telma's group, between 60 and 70, once tutor to the royal family. He knows the royal family's history with Ganondorf and is still fit and skilled.
Borville

The Castle Town doctor and a regular at Telma's bar. Well trained but rude to his patients, and he walks out when asked to look at a Zora.
The game never says this name; it is the one the guide gives.
Chudley

The owner of the costly shop in Castle Town, about 30, who looks down on anyone without a full wallet.
The game never says this name; it is the one the guide gives.
Malver

Chudley under a new name, once Malo takes over his shop and opens the Malo Mart there. Prices drop and he lives to make customers smile.
The game never says this name; it is the one the guide gives.
Soal

A small boy who shines shoes in Castle Town and does well out of Chudley's rich customers.
The game never says this name; it is the one the guide gives.
Agitha

A girl of about 10 who calls herself a princess and lives alone in a tiny castle in Castle Town. She collects golden bugs, sees herself as queen of the insects, and loves gifts that creep and crawl.
Jovani

A man of about 40 who traded his soul to an evil spirit for riches and was turned to gold. He asks Link to win his soul back from the Poes.
Gengle

Jovani's cat, turned into a lump of gold on his master's head by Jovani's greed. The town's other cats wonder where he went.
Purlo

A showman of about 20 who puts up tents in Castle Town for his games. He offers a big prize, sure that no one can win it.
Kili, Hanna, and Misha

Three girls of 10 who go everywhere together and all like the same boy.
The game never says this name; it is the one the guide gives.
Fanadi

A fortune teller between 40 and 50 who reads futures for Rupees in her palace in Castle Town. Her answers are hard to follow, but sometimes right. The guide calls her Madame Fanadi.
Charlo

A man in Castle Town who takes donations and offers prayers for them, with a reward for those who give the most.
The game never says this name; it is the one the guide gives.
Postman

The only postman in Hyrule, who runs the letters across Hyrule Field on foot in any weather. Later he takes his breaks in odd places, Telma's bar among them.
Hylian Soldiers

The army of Hyrule, broken up since the kingdom fell to the twilight: some mourn, some have given up, and some still wait for a hero.
The game never says this name; it is the one the guide gives.
Snowpeak
Yeto

A big, cheerful yeti of about 40 who lives in an old mansion on Snowpeak with his wife Yeta. He found a piece of mirror and gave it to her, not knowing it was cursed, and now cooks to make her well.
Yeta

Yeto's wife, about 30 in yeti years. Since he gave her the mirror shard she has not been herself, and she rests by the fire.
The sky and other places
Ooccoo

One of the Oocca, about 40, who fell to Hyrule from the City in the Sky and is looking for something she lost. She helps Link out of dungeons.
Ooccoo Jr.

Ooccoo's son, a young Oocca with no body. After Link uses Ooccoo to leave a dungeon, Ooccoo Jr. brings him back to the spot he left.
Oocca

Ooccoo's people, who live in the City in the Sky above the clouds. Zant's servants have taken over their city.
Great Fairy

A fairy of light who lives in the Gerudo Desert and helps those brave enough to face her Cave of Ordeals.
Hero's Shade

An armoured spirit who teaches Link sword skills in a dream place, speaking like an old sword master.
The game never says this name; it is the one the guide gives.
Twilight and the royal family
Midna

An imp about four feet tall, proud and scornful toward Link, and angry at a wrong done to her. She is tied to the twilight that has covered the land.
Princess Zelda

Hyrule's princess, about 20, who gave up her kingdom to the king of shadows to spare her people. Calm and brave, she holds part of the Triforce.
Zant

The king of shadows, who took the Twilight Realm from Midna after her father passed him over, and who leads the twilight into Hyrule.
Ganondorf

The leader of a band of thieves who tried to take the Sacred Realm. He was caught and sentenced, but a power from the gods let him escape into the Twilight Realm.
Twili

The people of the Twilight Realm, cursed by Zant after he took the throne from Midna and made to serve him.
The game never says this name; it is the one the guide gives.
Sages

Seven sages of long ago with no bodies, who caught Ganondorf and sentenced him.
The game never says this name; it is the one the guide gives.