Red Tektite
Red Tektite is an enemy in Ocarina of Time on the Nintendo 64 with 2 or 4 health.
Navi's advice
Lock on to it as it jumps with Z Targeting!
| Kind | Enemy |
|---|---|
| Health | 2, 4 |
| Places | Death Mountain Trail |
| English | Red Tektite |
| Français | Araknon Rouge |
| Deutsch | Roter Arachno |
| 日本語 | 赤テクタイト |
Damage
How many points of health each attack takes off Red Tektite. 0 means the attack does no damage, though it may still stun or knock it back.
| Attack | Damage |
|---|---|
| 0 | |
| 2 | |
| 1 | |
| 2 | |
| 0 | |
| 2 | |
| 2 | |
| 0 | |
| 1 | |
| Master Sword | 2 |
| 4 | |
| 2 | |
| 4 | |
| 2 | |
| 0 | |
| 0 | |
| 1 | |
| 4 | |
| Master Sword (spin attack) | 2 |
| 2 | |
| 8 | |
| Master Sword (jump attack) | 4 |
| 4 |
Damage to Link
Health Link loses when an attack of Red Tektite hits him, one line per attack strength, 16 points to a heart. Once a Great Fairy strengthens Link's defensive power, the damage is halved, rounded up.
| Damage | Hearts | Double Defense | Effect |
|---|---|---|---|
| 8 | ½ | ¼ | Plain hit |
Drops
When Red Tektite is defeated, the game picks one of 16 slots at random, so each slot is a 1 in 16 chance. Some slots hold nothing.
| Item | Count | Chance |
|---|---|---|
| 1 | 4 in 16 | |
| 3 | 2 in 16 | |
| 1 | 2 in 16 | |
| What Link needs most | 1 | 1 in 16 |
| Nothing | 7 in 16 |
| Item | Count | Chance |
|---|---|---|
| 1 | 2 in 16 | |
| 1 | 2 in 16 | |
| 1 | 2 in 16 | |
| 1 | 2 in 16 | |
| 1 | 1 in 16 | |
| 3 | 1 in 16 | |
| Nothing | 6 in 16 |
What Link needs most is checked in this order: a fairy at one heart or less, three recovery hearts at three hearts or less, one at five hearts or less, a large magic jar when the magic meter is empty, a small one when it is half empty, Deku Seeds or arrows when Link has fewer than 6, bombs when he has fewer than 6, and a red Rupee when he has fewer than 11 Rupees. If he has enough of everything, nothing drops.
Young Link gets Deku Seeds where adult Link gets arrows, and the other way round, and an adult's Deku Stick turns into a green Rupee. Bombs, arrows, seeds, and magic only drop once Link has the bomb bag, the bow, the slingshot, or magic, and a recovery heart at full health turns into a green Rupee.
In the official guides

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 44
Lives on Death Mountain Trail and hops into Link. Easy to cut down, and a Megaton Hammer blow on the ground flips it over.
はねる動きはZ注目でロックして!ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 177, Translated by 101Leafy
Hit it while it is in the air.
He learned to attack them while they jumped and were still in midair.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 44