Flare Dancer
Flare Dancer is an enemy in Ocarina of Time on the Nintendo 64 with 24 health.
Navi's advice
Extinguish its flaming clothes first...
| Kind | Mini-boss |
|---|---|
| Health | 24 |
| Places | Fire Temple |
| English | Flare Dancer |
| Français | Danse-Flamme |
| Deutsch | Flammenderwisch |
| 日本語 | フレアダンサー |
Damage
Hits do nothing to Flare Dancer until the hookshot knocks its core out. The core has 8 health and takes the damage below; once it runs out, Flare Dancer loses 8 of its 24 health, so it falls after three rounds.
| Attack | Damage |
|---|---|
| 0 | |
| 2 | |
| 1 | |
| 2 | |
| 1 | |
| 2 | |
| 2 | |
| 2 | |
| 1 | |
| Master Sword | 2 |
| 4 | |
| 4 | |
| 4 | |
| 4 | |
| 4 | |
| 0 | |
| 1 | |
| 2 | |
| Master Sword (spin attack) | 4 |
| 2 | |
| 4 | |
| Master Sword (jump attack) | 8 |
| 0 |
Damage to Link
Health Link loses when an attack of Flare Dancer hits him, one line per attack strength, 16 points to a heart. Once a Great Fairy strengthens Link's defensive power, the damage is halved, rounded up.
| Damage | Hearts | Double Defense | Effect |
|---|---|---|---|
| 8 | ½ | ¼ | Sets Link on fire |
| 4 | ¼ | ⅛ | Plain hit |
| 0 | 0 | 0 | Sets Link on fire |
While Link burns he loses 1 point every 8 frames (0.4 seconds). Standing still, the flames last up to 10 seconds, so a full burn costs up to 25 points, about 1.5 hearts. The faster Link moves, the sooner they go out, and in the Goron Tunic they are out within half a second. Double Defense does not lower these 1-point losses.
Drops
Flare Dancer leaves nothing behind when it is beaten.
In the official guides
A bomb-like creature in a coat of fire. Pull its body out of the flames with the Hookshot, chase it, and cut it; a bomb in its path also blows the fire away.
まず炎の衣を消すの!ゼルダの伝説 時のオカリナ 完全攻略ガイドブック (NTT出版, 1999), p. 180, Translated by 101Leafy
Hookshot or bomb its core out of the fire, or pound the floor with the Megaton Hammer.
Link aimed his bombs and hookshot at the dancer's solid, round torso.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide (Nintendo of America, 1998), p. 76
The Fire Temple Sub-Boss. Arrows do not hurt it, but Bombs do.
One of the Gorons mentioned a new monster that's impervious to arrows, but vulnerable to Bombs.
The Legend of Zelda: Ocarina of Time, Prima's Official Strategy Guide (Prima Publishing, 1998), p. 69
The mid-boss first looks like a big burning scarecrow; stop it with a bomb, or with the Hookshot when it stands still. A small bomb-like core comes out, which Link hits with the sword; after a few hits it dives back into the fire. Over the fight it changes colour three times.
Rot, blau und grünDer offizielle Nintendo Spieleberater: The Legend of Zelda: Ocarina of Time (Nintendo of Europe, 1998), p. 63, Translated by 101Leafy