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Patra

For The Legend of Zelda on the Nintendo Entertainment System (NES).

From the manual

Attacks as a swarm in two kinds of formation.

Translated from the Japanese manual.

Enemy

Patra

KindBoss
Japanese nameパタラ

Official art

Patra, official art from ゼルダの伝説 取扱説明書
Patra. ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 37

From the official guides

They move as a group and attack in two kinds of formation. Both the big and the small ones have a strong attack.

ゼルダの伝説 取扱説明書 (任天堂, 1986), p. 37, 101Leafy's translation

They move as a group and attack in two kinds of formation. Both the big and the small ones have a strong attack.

ゼルダの伝説1 取扱説明書 (任天堂, 1994), p. 31, 101Leafy's translation

The Patra attack in groups, in two types of formations. Both formation groups are strong. So be on your toes!

The Legend of Zelda Instruction Booklet (Nintendo of America, 1987), p. 38

There are two kinds of Patras, large ones and small ones. The Patras always fly in a group. As they attack, Patras unite in two types of formations. However, their basic pattern is many small Patras flying around one large Patra. Both large Patras and small Patras have pretty strong offensive power. Be careful.

The Legend of Zelda Tips and Tactics (Tokuma Shoten Publishing for Nintendo of America, 1987), p. 24

It attacks wildly in a ring formation with the boss at the center. The only way is to beat the underlings around the boss one at a time first.

ゼルダの伝説 (二見書房, 1986), p. 75, 101Leafy's translation

The boss sits in the middle while small Patra fly around it in a ring. There are two formations.

ゼルダの伝説 必勝攻略ガイド (新星出版社, 1986), p. 68, 101Leafy's translation

Ten small Patra fly around a big Patra. Both hit hard, and without the Red Ring your energy drains fast.

ファミリーコンピュータ攻略ガイドブック1 ゼルダの伝説 (曙出版, 1986), p. 52, 101Leafy's translation

Two kinds, large and small, attack in a group. Both have strong attacks and are tough enemies. All you can do is keep fighting with the sword.

ファミリーコンピュータ必勝シリーズ1 ゼルダの伝説 (ミリオン出版, 1986), p. 75, 101Leafy's translation

A monster like Kitaro's father turned into a fly. It attacks in two formations. You can't beat the boss (blue) until you have beaten all the minions (orange) around it. An enemy to fear for its group attacks.

ファミコン マル勝DXシリーズ1 ゼルダの伝説 (角川書店, 1986), p. 54, 101Leafy's translation

There are two kinds, big and small, and they attack in a group. You can't defeat the big one unless you beat the small ones first.

ゼルダの伝説 (秋田書店, 1986), p. 52, 101Leafy's translation

Small ones swarm in a circle around a big leader. The ring of the swarm grows and shrinks.

ゼルダの伝説 (双葉社, 1986), p. 21, 101Leafy's translation

They move as a group and attack in two kinds of formation. There are two kinds, big and small, and both hit hard and are pretty smart. Flying eyeballs are creepy, though.

ケイブンシャの大百科別冊 ゼルダの伝説1 (勁文社, 1994), p. 30, 101Leafy's translation

Small ones circle around the leader and attack in formation. The ring grows and shrinks, so getting close carelessly is dangerous. You can't beat the leader until all its underlings are gone.

ゼルダブック (ファミコン必勝本 1986年6月号付録) (JICC出版局, 1986), p. 75, 101Leafy's translation

There are two kinds, large and small, and they always move as a group. They attack Link in two formations, and the basic pattern is many small Patra flying round and round one large Patra.

わんぱっくコミック増刊 ゼルダの伝説 必勝ヒント本 (徳間書店, 1986), p. 14, 101Leafy's translation

Numbers

Hits to beat it

Hearts lost per touch

No ringBlue RingRed Ring
210.5

Damage calculator for every enemy

Where it appears

Labyrinths, First Quest

Level 9

  • Room 22: 1 at once
  • Room 33: 1 at once
  • Room 39: 1 at once
  • Room 82: 1 at once
  • Room 97: 1 at once

Labyrinths, Second Quest

Level 9

  • Room 1: 1 at once
  • Room 22: 1 at once
  • Room 68: 1 at once
  • Room 70: 1 at once

Red: rooms it is in. Green: the entrance.