Site et recherches par 101Leafy.

Mer d'Arbres

Pour The Legend of Zelda: A Link to the Past & Four Swords sur Game Boy Advance (GBA).

101Leafy a étudié le jeu pour les cartes de ces pages. Un niveau n'est jamais deux fois le même : chaque visite est construite à partir des cartes de sa page. Les repères numérotés montrent où partent les joueurs 1, 2, 3 et 4.

Dans le guide officiel

Every time you blaze a trail through the Sea of Trees, its woodlands grow more tangled—and its traumas more terrifying. It has so many variations that we can cover only a few examples of what you'll see.

The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 110

The Sea of Trees contains so many challenges—which change every time you plunge in—that you may wonder if you'll ever emerge from the forest. You'll encounter many obstacles that you won't find in any other stage, such as tree mazes choked with plant life and railways that cut through the wilderness. Only if you work as a team will you have a chance at survival. If you go your separate ways, the forest will devour you.

The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 110

To whittle the gelatinous creature down to nothing, position one party member on either side of the creature, then bat it back and forth with your swords. If you do so quickly, the creature won't have time to regenerate.

The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 110

The bizarre foes with ears that protrude far from their bodies have little to fear from a single player's attack. But if each of two players grabs an ear and pulls, the critter will split apart and dump its innards all over the lawn.

The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 110

Cartes

Ennemis

101Leafy a étudié le jeu pour savoir où ces ennemis apparaissent. La ligne sous chaque carte nomme ceux qu'elle peut faire venir. Four Swords se joue en trois paliers pour chaque niveau, et certaines cartes font venir d'autres ennemis selon le palier. Quand ils changent, le palier est indiqué.

Fontaine des fées

La salle de la Grande Fée dans Mer d'Arbres.

Mer d'Arbres, Fontaine des fées

Salle du boss

Le boss au bout de Mer d'Arbres. Boss de la Mer d'Arbres