Mer d'Arbres
Pour The Legend of Zelda: A Link to the Past & Four Swords sur Game Boy Advance (GBA).
101Leafy a étudié le jeu pour les cartes de ces pages. Un niveau n'est jamais deux fois le même : chaque visite est construite à partir des cartes de sa page. Les repères numérotés montrent où partent les joueurs 1, 2, 3 et 4.
Dans le guide officiel
Every time you blaze a trail through the Sea of Trees, its woodlands grow more tangled—and its traumas more terrifying. It has so many variations that we can cover only a few examples of what you'll see.
The Sea of Trees contains so many challenges—which change every time you plunge in—that you may wonder if you'll ever emerge from the forest. You'll encounter many obstacles that you won't find in any other stage, such as tree mazes choked with plant life and railways that cut through the wilderness. Only if you work as a team will you have a chance at survival. If you go your separate ways, the forest will devour you.
To whittle the gelatinous creature down to nothing, position one party member on either side of the creature, then bat it back and forth with your swords. If you do so quickly, the creature won't have time to regenerate.
The bizarre foes with ears that protrude far from their bodies have little to fear from a single player's attack. But if each of two players grabs an ear and pulls, the critter will split apart and dump its innards all over the lawn.
Cartes
1234Carte 1 Ennemis: Chuchu
1234Carte 2 Ennemis: Sorcier
1234Carte 3 Ennemis: Chuchu
12Carte 4
12Carte 5 Some settings are complete unto themselves—they don't require that a random part be placed in their midst. The woodland maze is one such monstrosity. No matter how many times you venture into the woodland maze, you'll be disoriented because the starting location changes each time. The warp zone—and its single Heart Container—is always in the northwest corner.
The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 111
12Carte 6 Ennemis: Chuchu
1234Carte 7 Ennemis: Chuchu, Chauve-souris
12Carte 8 Ennemis: Chuchu, Chauve-souris
1234Carte 9
1234Carte 10
12Carte 11 Ennemis: Chuchu
1234Carte 12
1234Carte 13
1234Carte 14 Ennemis: Chuchu
1234Carte 15 Ennemis: Stalfos
1234Carte 16
1234Carte 17 Ennemis: Chuchu
1234Carte 18
1234Carte 19 Ennemis: Chuchu
Ennemis
101Leafy a étudié le jeu pour savoir où ces ennemis apparaissent. La ligne sous chaque carte nomme ceux qu'elle peut faire venir. Four Swords se joue en trois paliers pour chaque niveau, et certaines cartes font venir d'autres ennemis selon le palier. Quand ils changent, le palier est indiqué.
Fontaine des fées
La salle de la Grande Fée dans Mer d'Arbres.

Salle du boss
Le boss au bout de Mer d'Arbres. Boss de la Mer d'Arbres

